Forum Discussion

daryKENG's avatar
4 years ago

General suggestion for vehicle spawn screen and Hind/Condor situation

We all know that current system is not perfect, but I kind like the diversity within vehicles classes. So, I suggest a compromise: Split classes on more own distinct classes, which would guaranteed that we always have, for instance, jets or tanks. Also rework Hind/Condor to be an actual gunships, the flying tanks, rather than jack-of-all-trade which actually good in it tasks

 

 

Well, spawn menu is self explanatory

  • Split "Armor" on "Light" (Bolte and Wildcat) and "Heavy" (tanks and APC)

  • Remove jets from "Attackers" and move to own category. Add ground attacking jet (be it A-10 and Su-25 or F-18 and Su-27/MiG-29 (or their twin seat versions such as F/A-18E/F and MiG-35)

  • Reclassify Condor/Hind as "Gunships" and restrict to 1 per team

  • Port UH-60 Blackhawk from Portal as "Transport" (call it UH-77 Royal Eagle or idk. Maybe change it stats to make it nimble, fast, but weak armored and with gunner weapons only in the form of HMGs)

  • Who gives a damn about MAV? (yes, I forgot it even existed...)

 

As for Hind/Condor changes I need to explain:

First and foremost: CUT THEIR MOBILITY AND MAXIMUM HP (and rate of repair from the inside if it possible). They are still flying tanks, but tanks of BF2042 (or like they were in BFV in which you can, with grain of luck and splash of skill, solo it)

For the Pilot and gunships themselves:

  • Smart rockets. Have small correction to hit vehicles, generally garbage (anyone who flew stock attack helicopters knows how weak they are)

  • Rocket pods. Barrage firing missiles, OK-ish damage and splash, but noticeable spread so it will be hard to aim with them

  • EMP missile. Ok, who played Apex? Who played Crypto? Yes, you two, it just like your ult, anyone else - just ask those 2 that it does

=========================================================================

  • Supply drop. Drops medic bag and ammo box

  • Pulse sensor. Spot enemies in small sphere around the gunships

  • SOFLAM designator. Just SOFLAM

  • Smoke launchers. Drop several smoke bombs directly beneath it

  • Spawn beacon conversion. Removes 2 passenger slots and cut mobility even more, but allows to spawn players around it

=========================================================================

  • ECM Jammer. Passive jammer, increase time required to be locked-on by the enemy players, does not counter already homing missiles

  • Missile countermeasures. Just your usual flares, just with reduced protection time

 

 

As for gunners, Main gunner:

  • Dual 30mm. Just like Wildcat, but with lower ROF, good against flyers, but not very against anything else, including infantry (unless you literally poke them with it, but then y'all just asking to be turned into a swiss chees)

  • 57mm AT. Same as Wildcat: weak splash damage, slow shell velocity, low ROF, small ammo count, deadly direct hits, good against armour

  • Wire-Guided missile. Self explanatory, kills whatever it hits, but good luck hitting anything

  • Twin miniguns. Because why not?

For Wing gunners:

  • Minigun. Nothing new

  • Burst missile pod. Fires 4-missile burst

  • HE bombs. Just like in stealth heli, but weaker. It also slows down the gunship

  • Twin HMG pod. Less ROF than minigun and weaker against enemy helies/light armour, but better accuracy

  • HMG + SOFLAM. Support solution, there's no such thing as "Too much dakka target painting"

 

PS: Yes, I spend TOO MUCH time on this, 3.5 hours in fact and yes, I posted it on Reddit first, so, yeah

5 Replies

  • All 30mm, 40mm and 50mm need to be removed from all “transports”. That’s Hind, Condor, Recon jeep and the Hovercraft. Mini guns only.

    These are TRANSPORTS and as a transport should only have defensive weapons in order to get troops from  one objective to the next. 

    We already have more than enough attack aircraft and ground attack vehicles. Turning every single “transport” into an infantry farming machine has made 2042 one of the most miserable experiences imaginable for long time Battlefield fans. Poor sound design in 2042 resulting in very often not hearing enemy vehicles approach until they’re literally running us over only adds to the frustration for infantry players. 

    We need to get back to the quintessential Battlefield experience where light transports are plentiful and where attack platforms are separate from transports. Motorcycles, light armored car with light machine gun,  quad runners, light jeep with light machine guns, Rubber inflatable speed boats with mini gun and jet skis. 



    I also have to wonder if it’s was lazy game development, not having the time or DICE just not caring that resulted in the same exact vehicles being available in every single 2042 Conquest map. In all previous BF games the types of vehicles and total number of vehicles were unique to each map. 

  • daryKENG's avatar
    daryKENG
    4 years ago

    Hard disagree, being "transports" doesn't mean they should be a punching bag, incapable of fighting off enemy vehicles in return while being, essentially, glass cannons (ATV4 is fully open, you can kill driver, his both passengers and a gunner with a single hit from a tank, Hover takes only 2 rockets and Hind/Condor in my proposal shouldn't be a "transport" to begin with)

    >We already have more than enough attack aircraft and ground attack vehicles

    Yes, a SINGLE AIRCRAFT is more than enough /s Are you that kind laud minority whom DICE listen to then implementing such things as restricting Attacks to only one and changing TTK in BFV? Battlefield was and is game about combat warfare in which vehicles play important, if not center, role and their ability to farm infantry depend on this infantry ability to defend itself (aka git gud, stop blaming others and numbers)

  • Previous BF games didn’t have or need world destroying transports plus tanks, plus attack choppers and all of those titles unequivocally kick the crap out of 2042.

    Previous BF games did have an abundance of lightly armed transports or no armaments at all on a plethora of true transports and that formula works magnificently.  

  • Zhukov211's avatar
    Zhukov211
    Seasoned Ace
    4 years ago

    @daryKENG

    YES to the Blackhawk BTW!

    Wildcat and Bolte in the same category? The AA tank needs its own category in order to not have someone taking the Bolte and thus leaving their team down 1 Anti Aircraft platform. 

    Also what about DICE linking certain vehicles to certain maps in 2042? What about DICE changing the type and available numbers of vehicles according to what each map calls for, like they have done for all previous BF games?

    In previous BF games we wouldn’t see every single vehicle in game available on every single Conquest map.  I’d imagine a lot of great maps from previous BF titles would be absolutely ruined if DICE went the 2042 route and just tossed every single vehicle game into every single Conquest map.

    So going the classic BF route, the Hind might not be super OP if there was only one available for each team on a specific map, but that map had more MAVs, a few tanks, no attack helos but jets. Perhaps another map has the 2 AA tank per team, 1 regular tank, 2 Hind, 2 Condor but only 1 little Bird per team as attack choppers as well as 2 jets per team. It’s not just a balancing thing but also a nice change of pace to have a different vehicle line up from map to map. 


    We also need to discuss the fact that the Wildcat’s anti air capabilities are laughably weak. The 40mm and 57mm rounds aren’t proper flak rounds that explode mid air in proximity to targets. This is tech that’s been in video games since the year 2000. Either the DICE guys/gals that did the AA tank don’t know how flak rounds actually work, they didn’t have the time, or they had the time but couldn’t get the proximity detection to work. Whatever the reason, the lack of deadly Flak rounds coming from the ground is compounding the current issues we see with the Condor and Hind. 

  • daryKENG's avatar
    daryKENG
    4 years ago

    @Zhukov211 

    Fully agree on Wildcat and buffing it anti-air capabilities via flak rounds. And perhaps on moving it to the category of it own, but only if said flak rounds introduced, so it was a proper anti-air rather than jack of all trade 

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