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I know they are planning to add a Kaleidoscope 24/7 option in the next few days, but this is putting a band-aid on a gunshot wound.
We want known map rotations and customized servers with their own unique rotations. Hell, make an option for 24/7 Each Map, in each mode. So if we wanted to play 24/7 Manifest BT we could do that. Then the next day if we want Discarded Conquest, we could play that continuously. A Server Browser would resolve a ton of these issues.
It just sucks because the new map looks awesome and I have queued up multiple times and have not gotten it once. So I quit for the day.
- Flommingsen4 years agoSeasoned Veteran@Adamonic Yeah it really, really sucks, but i still have to give credits where due 😉
Hopefully since they have realeased the profile page now, they can focus on a server browser.- Zhukov2114 years agoSeasoned Ace
Conquest 128. A step in the right direction however I do have concerns.
B1 and B2 are really really great! I also like the construction equipment, Hescos and other fighting positions added between some objectives. Some nice cover added to interior spaces as well!
Also I could be mistaken but it seems a few quad runners were added to some objectives. This is good stuff!
As far as built up structures like we see on B1 and B2, why wasn’t something something similar with C1, E1 and E2? The capture zone on all 3 seem for the most part unchanged. The respawn areas on all 3 are notoriously open and lead to many an instant death when spawning in.
C1 was probably one of the worst objectives on Kaleidoscope and it’s still a fish in the barrel type objective where those contesting the objective can be easily picked off from far outside of the capture zone. Especially from the nearby rooftop of skyscraper A2.
Isn’t the goal to force defenders to actually PTFO instead of being able to guard objectives from rooftops 300 yards away due to the lack of cover inside objective capture zones? That’s objective C1 in a nutshell.
It appears that we still spawn into open fields and in the middle of open streets at E1 and E2. So spawn camping deaths will unfortunately continue.
Still no presence if below ground cover such as bomb craters or hasty trenches and still no tank or aircraft wrecks.
Some really good cover improvements overall but still room for improvement.
- RMEChief4 years agoLegend@Zhukov211 So they didn't move the objectives for the traversal and map flow changes they talked about in the Core Feedback? I thought C1 was on the chopping block?
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