Forum Discussion
I know they are planning to add a Kaleidoscope 24/7 option in the next few days, but this is putting a band-aid on a gunshot wound.
We want known map rotations and customized servers with their own unique rotations. Hell, make an option for 24/7 Each Map, in each mode. So if we wanted to play 24/7 Manifest BT we could do that. Then the next day if we want Discarded Conquest, we could play that continuously. A Server Browser would resolve a ton of these issues.
It just sucks because the new map looks awesome and I have queued up multiple times and have not gotten it once. So I quit for the day.
Hopefully since they have realeased the profile page now, they can focus on a server browser.
- Zhukov2114 years agoSeasoned Ace
Conquest 128. A step in the right direction however I do have concerns.
B1 and B2 are really really great! I also like the construction equipment, Hescos and other fighting positions added between some objectives. Some nice cover added to interior spaces as well!
Also I could be mistaken but it seems a few quad runners were added to some objectives. This is good stuff!
As far as built up structures like we see on B1 and B2, why wasn’t something something similar with C1, E1 and E2? The capture zone on all 3 seem for the most part unchanged. The respawn areas on all 3 are notoriously open and lead to many an instant death when spawning in.
C1 was probably one of the worst objectives on Kaleidoscope and it’s still a fish in the barrel type objective where those contesting the objective can be easily picked off from far outside of the capture zone. Especially from the nearby rooftop of skyscraper A2.
Isn’t the goal to force defenders to actually PTFO instead of being able to guard objectives from rooftops 300 yards away due to the lack of cover inside objective capture zones? That’s objective C1 in a nutshell.
It appears that we still spawn into open fields and in the middle of open streets at E1 and E2. So spawn camping deaths will unfortunately continue.
Still no presence if below ground cover such as bomb craters or hasty trenches and still no tank or aircraft wrecks.
Some really good cover improvements overall but still room for improvement.
- RMEChief4 years agoLegend@Zhukov211 So they didn't move the objectives for the traversal and map flow changes they talked about in the Core Feedback? I thought C1 was on the chopping block?
- Zhukov2114 years agoSeasoned Ace
@AdamonicG1 was moved to inside of one of the nearby skyscrapers to the bottom floor, thankfully.
The “twin towers” rooftops F1 and F2 are now just one rooftop objective with the second being the bottom floor. Similar to A1 and A2.Some nice cover added inside the buildings so that’s a plus!
- 4 years ago
Good step in right direction. Still doesn't feel 100% there aesthetically
Also F2 is completely pointless. They gutted the entire top of the sky scraper. Just remove that objective or make it so you can zipline from the lower skyscrapers from the bay side. So much unused potential for flow.
- WedgeTornado4 years agoSeasoned Veteran
Can we get War torn buildings with Craters in the ground? Buildings on fire, partially destroyed?
How about battles ongoing in the background like BF4 had in Firestorm, ect.
- WedgeTornado4 years agoSeasoned Veteran@Zhukov211 Do you think so of the objectives look completely redone while others look mostly untouched?
I agree with the underground cover! We all need burned out cars, half demolished buildings, debris flying everywhere. But are they not adding it for performance reasons?
About Battlefield 2042 General Discussion
Recent Discussions
Delete My EA Account
Solved3 days ago