Forum Discussion
Can we get War torn buildings with Craters in the ground? Buildings on fire, partially destroyed?
How about battles ongoing in the background like BF4 had in Firestorm, ect.
@WedgeTornado wrote:
Can we get War torn buildings with Craters in the ground? Buildings on fire, partially destroyed?
How about battles ongoing in the background like BF4 had in Firestorm, ect.
What you've seen today in the Kaleidoscope rework is our intended design for how we want to update our maps to make you feel the war has progressed.
We've already shown some examples on what we're doing for Renewal as well, and Orbital and Manifest are the two maps to follow after that. Thanks in the meantime for your feedback!
- 4 years ago@Straatford87 Any chance of delaying Orbital and/or Manifest - both of which are at least pretty good - and prioritizing Hourglass instead? Hourglass is an absolute nightmare of a mess of a map, especially on breakthrough.
- SCUBASTEVE1204 years agoSeasoned Ace@Straatford87 Confirmed info right here thank you I was wondering what was after renewal. But I think you guys may want to prioritize hourglass. That map has potential. Plus manifest is pretty good already
- WedgeTornado4 years agoSeasoned Veteran@SCUBASTEVE120 They said hourglass is huge in the BF briefing. They know it needs a lot of work and needs time to fix so I think that one is a work in progress.
They started with kaleidoscope because it’s a good map to start with and learn from.- 4 years ago
@WedgeTornado wrote:
They started with kaleidoscope because it’s a good map to start with and learn from.I know this comment is kinda *-y but...man, imagine map designers working at a AAA studio on a AAA game, apparently with experience in map design, having to learn how to build maps on the fly by reading community feedback...
- RMEChief4 years agoLegend@Straatford87 thanks, I gave you XP.
Is Hourglass off the board because it needs too much work, while the others like Orbital and Manifest are pretty good right now and only would take minor changes to make them better?- 4 years ago
It wouldn't take a whole lot of effort to transform Hourglas into a pretty decent ground forces only map (no aircraft at all).
Remove the rooftop objective and throw in a bunch of armoured vehicles.
Kap.
- RMEChief4 years agoLegend@Kaptyn027 Hourglass needs the most work in Conquest 128 between C1 and A sector, C1 and E sector, and D1 to E sector. It is a barren wasteland. They would need to add more of the destructible buildings that are around D1 all up and down the routes.
In Conquest small it is even worse because half the map is the barren area now between B sector and A1 and C1.
For Breakthrough, they really should use the stadium as the first sector with an objective in the stadium and an objective outside the stadium, then move to the arch and B1 as the second sector, then to the final sector in the city. However, between the second sector and final sector, there has to be more cover.
- Ti4_S4ndY4 years agoSeasoned Hotshot
Why it can't be played on Exodus rotation map for 64 players????
You guys still thinking ONLY on 128 players ignoring claims from who can't play on those servers because the lag and the ridiculous optimization problems.
If you refuse to give a refund for this scam of game then at least you could think on give decent servers for every group of players.
About Battlefield 2042 General Discussion
Recent Discussions
- 8 hours ago
- 20 hours ago
Delete My EA Account
Solved5 days ago