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@Adamonic wrote:@Straatford87 please relook the location of the objective at the Data Center.
Now that it is moved to the 2nd level, the main routing is funneled to the two doorways from the outside because the stairwells are a death trap.
Previously, on the lowest level, you had 2 doorways, and the mid-level doorway that opened up to two balconies overlooking the objective area. You lose some of that vertical gameplay now on the 2nd floor because it has a hard ceiling and floor with no internal balconies. Also, on the objective, you no longer have the pedestals and element of darkness. Just something to consider.Can you at least extend the objective area a little more outside of the doorways so there are some vertical fighting options there?
Thanks!
I have now played the updated Kaleidoscope map a few times in Breakthrough, and you really need to relook B sector (the data center) objective area like I said above.
The new objective area is way more defensible than the ground floor area and the objective area is pretty much completely immune to aircraft and vehicles now.
With a few Irish, it is virtually impossible to win that sector as an attacker unless you have a terrible defender team all fighting off the objective.
My recommendation: slightly extend the objective area border outside of the two doorways further. On one side the area goes out a little further than the other. I would extend both so the attackers can get a foothold somewhere outside by the staircases.
I like the updated map, a shame it's hampered by the match making so you have no way to search for games running it.
As for Orbital, no need to change it, but I'd love to see the original breakthrough layout reintroduced, where there are 2 capture points at the start
- edgecrusherO04 years agoSeasoned Ace
@ABC-Warrior-real wrote:As for Orbital, no need to change it
Sure there is, so they can make minor changes to maps that aren't really a problem and to brag about how many map reworks they've done. Because to actually target the other problem maps like Hourglass would take them a long time and slow down the rate of map updates - by their own admission.
It's all about the smoke and mirrors, all about how they can position things to be as positive as possible regardless of the actual impact on the game experience.
What sounds better?
"We've updated two maps this season, enjoy!"
or
"We're still working on updating a single map, no updated map this season. This one is a doozey and is taking a lot of time."
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