Forum Discussion

PapaDrach's avatar
4 years ago

Gun and attachment balancing

I wanted to discuss this as the past few times I hopped on to play this game, I keep finding myself confused on some decisions made in regards to guns and their attachments

Does anyone feel like the attachment system is very....underwhelming? Besides for long barrels/magazines that effect the rate of fire, I feel like suppressors, muzzle attachments have a VERY negligible effect on how the guns perform and their intended usefulness. There are many times I feel like I can get the gun to perform how I want by changing attachments, then I shoot at a wall and compare the attachments, and see no noticeable difference. Nothing like how BF4 was when it came to verticle/horizontal spread/recoil.

Secondly, I also feel like guns need further balancing. Accuracy on SMG's is fine, but the range seems to be too go compared to AR's. Then with AR's, I feel like single tap firing the AR's vastly out performs a DMR. It seems much easier to spam shots with little recoil and hit targets compared to the big recoil on DMR's and slower rate of fire. Feel like this needs to be tweak. As far as the PKP spam, I don't even know where or how that needs to be addressed....I don't use it but I get melted by it every time.

Also....Recoilless rockets hip fire accuracy is terrible. The damage, reload speed, and travel velocity just feels so underwhelming. 

5 Replies

  • @PapaDrach for the reload time of the rocket and the projectile speed, i think the damage should be higher
  • Dedzigs's avatar
    Dedzigs
    Seasoned Ace
    4 years ago

    @PapaDrachTotally agree with you. The thing is.. most attachments are broken, same with the plus system. Attachments doesn't show correct stats / info, most of them feel the same, like vertical and horizontal barrels and underbarrel movement and stationary grips.

    The Plus System is broken, here is some bugs that are still in the game, even after 76 days.

    Not even want to talk about switching (in-battle) scopes with plus system.. like switching scopes, makes you're recoil reduces / increases.

    [edit - removed links]

    [CM - removed embedded videos]

    About balance, there is non, ..tank needs to shoot around 5 shells to other tank to kill it, yet some smoll Sundance lady can fly by, and drop 3x C5's and kill it instantly. If we talking about gun balance, it's bad as well.. like AC-42 single tap destroys, K30 insta-kills, NTW-50 1 shoots. Compare it to BF4, well nothing to compare.

    We just gotta hope for EA & DICE, to fix the game.

  • @Psubond Ya My only concern with more damage and everyone being able to carry rockets, is that vehicle users will complain they are being killed way to fast. Which is a legitimate concern.
  • Psubond's avatar
    Psubond
    Legend
    4 years ago
    @PapaDrach they are going to complain no matter what if they don't fire nuclear weapons and are invincible
  • @Dedzigs Oh wow I didn't even know of those two bugs you mentioned....I just knew that some of the attachments you might have equipped, their pros/* don't translate to in game behavior.

    But ya I hope balancing is in their works. Each gun type doesn't feel like they fit into a niche. They're all over the place. I felt like BF4 had it down pretty good. I just want to see this be discussed more to provide potential feedback.

Featured Places