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Not sure what you mean about "very little support" for Portal. The game just launched and they are far from tweaking / adding to it. We just got 7 more maps opened up for Portal this last Friday, some tweaks to AI, additions to the Logic Editor, etc. I agree it has potential and with the community continuing to let devs know about features they want, we could see those things come to fruition in the future.
I agree with a lot of the points you have listed and I hope to see an expansion on the options to include some of these. As far as creating "hardcore" experiences though, I guess that's defined differently with everyone as I find I can still tailor setting to make the game feel much more hardcore than in the normal modes.
With the vehicles, I use the option where you have to spawn them from the menu. There always seem to be some there for the real players to take when needed.
I'm sure you've seen what Karmakut has been doing to create a more "miilsim" experience with Portal but I have taken some of his settings to help tweak my own.
btw, if you don't know already, Justin Wiebe from Ripple Effect has been very active on Twitter interfacing with the community and Tweeting about status updates on existing issues (e.g. XP/progression) in relation to Portal. If you're not already, I would encourage you to follow here on there and even shoot some feedback his way. You never know and it's not every day we as players get the chance to have this kind of exposure with someone on the inside.
Thanks for the response. I don't use or have twitter but perhaps I'll be forced to make an account and try as you suggested.
When I say support I mean there are no existing options on portal for a hardcore rush mode that isn't extremely problematic based on the issue I highlighted here. I realize it's a work in progress which is why I want these basic features to be considered. I realize the features are basic but require considerable effort to implement but I think are critical for the game to be successful. In the current state I'd rather play older games because of these missing basic features. But I'm hopeful this game can reach its potential and my friends will join me in buying and playing it after these basics are included.
- 4 years ago
@CriscoCube wrote:Thanks for the response. I don't use or have twitter but perhaps I'll be forced to make an account and try as you suggested.
When I say support I mean there are no existing options on portal for a hardcore rush mode that isn't extremely problematic based on the issue I highlighted here. I realize it's a work in progress which is why I want these basic features to be considered. I realize the features are basic but require considerable effort to implement but I think are critical for the game to be successful. In the current state I'd rather play older games because of these missing basic features. But I'm hopeful this game can reach its potential and my friends will join me in buying and playing it after these basics are included.
I get it and I understand the need / desire to have these options implemented in Portal to fully enjoy the custom experience(s) you wish to create. Many of them are things I would love to have as well. ....including others.
In fact, Karmakut has touched on some of those very points which IMO is a good thing given the exposure. I'm sure there are those at Ripple Effect who have taken notice of his recent interest, streams and efforts to create a more hardcore experience in Portal. I'm not saying folks should hitch their wagon to that horse but if it carries weight to help our cause, then I'm all for it.
I do think they are committed to bringing new options, assets, tweaks, etc. to Portal that the community wants now and into the future. We just need to make sure to keep plugging away with our requests and feedback. I have more faith in continued and better support for Portal than I do for the rest of the game. I think RE is doing a good job so far in that respect save for their recent decision to stick with (for now) no Mastery progression in custom Experiences. ....that will only hurt Portal's engagement and popularity IMO.
- 4 years ago
And what other ways would be best to provide feedback to indicate preferences? I'm involved in many hardcore communities for BF (since BF3 but a lot of it focused on BF4), when I bring it up with people, pretty much everyone agrees with all my points, however, for most people even those who play more than average, its just a game and they have very little interest in even bothering to come to this forum to post their thoughts.
I intend on taking up your suggestion to create a twitter account (urgh - why do I need some silly twitter account instead of using the actual EA login/forum... another seperate issue but whatever) and bringing some suggestions to the dev you mentioned, and linking to this thread after its had some time to 'marinate' with other ideas/feedback from the community.It kind of feels like the development is done in some isolation without regard to the people actually playing (not just hardcore fans, but look at the broader issues and complaints and reception of this game even...), so while I really want to see this become something super fun, I have some serious doubts that any suggestions or feedback will ever be heard or seriously listened to.
- 4 years ago
I can't think of any other way unfortunately. I like the idea of linking this thread though and tagging people like @BattlefieldCom, @Justin Wiebe, etc. Maybe they will respond or maybe they won't. They could ignore it and then again, they could also read the feedback and take it to heart even if they don't provide a reply. Doesn't hurt to try though.
If you really feel strongly about it, I would also post it up on Reddit as well. Again, another one of those social media sources a lot of companies look to for community feedback. I frequent https://www.reddit.com/r/BattlefieldPortal/new/ for Portal ideas, etc.
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