@Kean_1111
The more you talk about how it's done in that game the more I'm agreeing with you. Damage threshold might be the way to go. If you do X amount of team damage at some point it makes sense to give someone a boot. Otherwise someone could continually injure teammates and wait until the health replenishes, unless it's designed where team damage doesn't replenish your health for a long time. I've been in servers for games in the past where you got immediately kicked for accidentally blowing up teammates with a misfired rocket or grenade so those are always tougher to manage. It's not intentional but a big let down when you get removed from the server and can't get back in with friends because it's full. Maybe if you blow up teammates with explosives a commander's voice let's you know ordinances have been revoked from you for this round. Next time it happens you will be removed from the battlefield, along with the explosives items locked from use.