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Hi
problem is the vehicle ratio - the attackers have way too many tanks, choppers and what else and defenders has way too weak weapons against. Let's take tanks vs recoils - it takes 4 recoils to kill a tank. It takes 3 recoils to kill the sportscar EBBA (stupid since the more amor the more weight you car holds - the slower it can drive).
Then choppers - stealth chopper - nothing against it - unless you hack it first. To use Rao and hack you are exposed for snipers and what else and it takes too long to hack. During hack the chopper drops flares - in 3 waves - during that time no lock is possible and chopper fly to safe distance. If you do manage to get lock and fire - he is now at such a distance and by the time stinger reach chopper - he is ready again to fire flares - meaning you cannot do a thing - you need to rely on teammates elsewhere to launch stingers / recoils.
Is the use of Rao / hack choppers then worth the risk ? Very often when I hack choppers I get killed by snipers and reward at best is spot assist points or hack points because someone then got the kill. Teamwise great - chopper got killed - K/D ratio wise for me - not so good.
Choppers should have one wave of flares as they had at launch date or you should be able to get a lock on chopper during his waves of flares and as soon as last wave is done you can fire stinger. A flare is a countermeassure for rockets fired towards the plane / chopper and not an anti lock thing.
Flare reload times needs to be increased - remember a chopper is a fragile peace of equipment and not a flying tank !
Breakthrough is a hard one to balance, don't give the attackers enough tools and they can get bogged down in a trench war. But yes it does feel heavily attack favoured at the moment, map design doesn't help either.
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