Forum Discussion

Alenorias's avatar
4 years ago

Heli and Jet height fix?

Team, can we please have a Height limit adjustment between Helicopters and Jets?

The biggest issue is when Jets are trying to engage Helicopters, the Heli pilots will either drop to lowest possible altitude, or go all the way to the Height limit, and then sit there. This is a big issue for Jets because once the jets hit the height limit wall they get slammed to a snails pace, and then Helicopters can unload on them. This shouldn't be the case at all, Jets have much higher service ceilings when it comes to Jet vs Heli. Helicopters. If we go off of Real life Ceilings, Helicopters can be up to around 25,000ft, but definitely not in Hover due to atmospheric levels. Jets on the other hand can vary from 41,000ft to 59,000ft. Depending on the version.

The F-35 for example has a service ceiling, not to be confused with combat ceiling of above 50,000Ft. (15km)
The Su-57 has a ceiling of 20km or 65,000ft roughly.

The KA-50 "Black Shark" Which the Super Hokum is obviously based on has a ceiling of 4km or 13,000ft.

This provides an issue with spawning as well, an Attack Helicopter can just sit at the opposing teams spawn, and lock onto any air vehicle coming out including jets, forcing them to dip, and gives even more of an issue if you have 2 Attack Helicopters sitting at Height limit launching everything at you.

On top of that, please adjust the damages from the nightbird please. Shooting infantry with a 20mm, or Minigun should have a Higher TTK.  Yes, we all know it's weird, but it's been nerfed harder than it should, and it should not take half of your cooldown timer to take out 2 infantry that are huddled together.

Please adjust accordingly.
Thank you.

3 Replies

  • man theres a lot more to fix than just sky box jets just outright suck they are boring lame brainless lock on missile launching platforms that have been completely sucked dry of all fun and nostalgia from previous titles. Like i said theres problems so glaring the height issue is probably the last thing im concerned about 

  • Alenorias's avatar
    Alenorias
    4 years ago

    While I agree a LOT of the Jet gameplay has been removed to focus more heavily on Air to Air what kills it is the stronger limit to Air vehicles in general.

    Gunner seats in Helis only have the main cannon, no more addition weapon systems.
    Night Bird being nerfed is bad, and the lack of more Air to Ground assault capabilities for the Jets is bad as well. I miss the JDAMs, and Dumbfire bombs we could drop from Planes.

    Jets and Heli's have been nerfed in anti-vehicle combat, and giving the Hokum the 30mm Cannon Primary weapon basically promotes players to just solo run a Hokum.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    4 years ago
    @Alenorias We don't need any more air to ground weapons in the game, infantry are already being farmed hard enough as it is now.

    This perhaps makes jets less fun to play, but the game is intolerable as infantry partly because the vehicles dominate the game.

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