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@RaginSam
Personally I would be tweaking the Wildcats to do even more max damage up close while reducing their min damage over long distances.
They should be better at defending themselves and the immediate area while also having less impact on aircraft across the map.
Aka to encourage them to get closer to the front with a good balance or risk and reward.
A Wildcat should totally destroy anything close to them. I think the damage they do across the map is already really minimal, and there's usually so much cover that air vehicles just ignore you anyways. I had an attack heli fly straight towards me and it just outright killed me before I could take half of their health with the 30mm cannon... that's pathetic balancing. They need some real gamers to give feedback. How in the world does something that fly and have free-range of the map have more health then a slow moving vehicle?
I was hitting all my shots and there's nothing that I can do personally to improve. It's just busted, and has been since release. Dice is just simply infactuated with Helicopters. It's bizarre.
- UP_Hawxxeye2 years agoLegend@RaginSam
I have also seen a good attack heli charge at two less skilled wildcats close to each other and melting them both.
This is definitely less of a heli power issue and more of a need for a close range buff for the Cats - 2 years ago
@RaginSam wrote:A Wildcat should totally destroy anything close to them. I think the damage they do across the map is already really minimal, and there's usually so much cover that air vehicles just ignore you anyways. I had an attack heli fly straight towards me and it just outright killed me before I could take half of their health with the 30mm cannon... that's pathetic balancing. They need some real gamers to give feedback. How in the world does something that fly and have free-range of the map have more health then a slow moving vehicle?
I was hitting all my shots and there's nothing that I can do personally to improve. It's just busted, and has been since release. Dice is just simply infactuated with Helicopters. It's bizarre.As I have said numerous times, the wildcat 30 mm is useless after Dice reduced 25% its damage against attack helis.
the 30 mm right now is 100% certified useless (if people say otherwise, they are just wrong).
I do not like the 35 mm because of its extreme short reach, but for now people need to use it.
- 2 years ago
@RaginSam wrote:A Wildcat should totally destroy anything close to them. I think the damage they do across the map is already really minimal, and there's usually so much cover that air vehicles just ignore you anyway. I had an attack heli fly straight towards me and it just outright killed me before I could take half of their health with the 30mm cannon... that's pathetic balancing. They need some real gamers to give feedback. How in the world does something that fly and have free-range of the map have more health then a slow moving vehicle?
I was hitting all my shots and there's nothing that I can do personally to improve. It's just busted, and has been since release. Dice is just simply infactuated with Helicopters. It's bizarre.Agreed, the closer a helicopter or jet gets to a wildcat, the more damage the wildcat should do. How much current damage do they do?
D
- iigloo2 years agoSeasoned Ace@D-Man3847 Not enough
- 2 years ago
For me the most irritating thing about Heli's is how long the counter measure lasts, you get an initial set of "chaff" deployed, then a bit more, then a bit more, then a bit more, and just when you think it's done, another set are released. So even though you've reloaded your AA rocket and are ready to fire, you can't get a lock on and the Heli is already flying off to hide; replenishing ALL of its weapons while you run around looking for ammo.
Remember in BFV where air vehicles had to fly through an ammo circle in the air to replenish their weapons. What a great idea, I guess that's why it got dropped for BF2042, like all the good ideas from previous games.
I don't expect, or want, a situation where one person can take down every air vehicle in the game single handed, but 24 points of damage with a successful hit is too low. Given all the armaments some of these vehicles have, it's stupidly one sided.
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