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@UP_Hawxxeye wrote:To be fair, BF2042 have given the ground forces more tools than any other modern warfare BF game before.
And they've given vehicles far more counter measures than any other BF game before. It's about balance. And the fact is air vehicles are massively unbalanced right now. It's not a skill issue, it the fact that engineers can do nothing against dominating air vehicles. And thanks to DICE, there are even more air vehicles now - but weirdly they forgot to increase gadget ammo (giving 1 extra rocket to only 1 of the engineers doesn't count), and made it harder to pick up gadget ammo....how strange?
@MADMAC50K wrote:
@UP_Hawxxeye wrote:To be fair, BF2042 have given the ground forces more tools than any other modern warfare BF game before.
And they've given vehicles far more counter measures than any other BF game before. It's about balance. And the fact is air vehicles are massively unbalanced right now. It's not a skill issue, it the fact that engineers can do nothing against dominating air vehicles. And thanks to DICE, there are even more air vehicles now - but weirdly they forgot to increase gadget ammo (giving 1 extra rocket to only 1 of the engineers doesn't count), and made it harder to pick up gadget ammo....how strange?
Additional air vehicles means more distractions and threats for the rest of the air vehicles. A pilot who does not first ensure air superiority before turning to ground targets will regret it the next time he retreats from the front line after spending their countermeasures on avoiding that stinger. Even a rookie with heatseekers can end them
- MackTKau2 years agoRising Ace@UP_Hawxxeye pilot mains never attack each other. they have an unspoken truce since battlefield 2.
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