Forum Discussion

RaginSam's avatar
RaginSam
Seasoned Ace
2 years ago

Helicopter balancing is Pathetic STILL.

I'm so tired of helicopters and air vehicles dominating. What is your deal Dice? Why do you have such a fetish for air vehicles dominating? Even Jets fly like Helicopters in this game! It's ridiculous. The Air superiority should be SECONDARY game play to Infantry. If you can't figure that out, that's pathetic.

Why can an Attack Heli charge straight towards a Wildcat and completely out gun it? How the F is that balanced?! Jet's can just slowly do strafes, like a helicopter, and just hit you over and over, then turn around, and do it again. Why do flares regenerate sooner for air vehicle then ground vehicles?!

I need a break from this Trash AGAIN. There's no way I'm spending a dime on the next game. Completely incompetent balancing and refusal of fixing and of the bugs that have persisted from release. Add new content without fixing the old.

118 Replies

  • @MADMAC50KPlayers have to shoot the ''avionics'' to get a disabled part.

    ''Regular body damage to the MD540 Nightbird will no longer result in systemic failure. Players should target the avionics of the aircraft in order to disable it.''

    A disabled part that actually does NOTHING except letting the heli fly a little slower. You can still aim, kill and maneuver no problem with mouse and keyboard. It's the exact reason why RAO is useless vs helis. DICE can shove it, they're not taking this game serious.

  • JacquesVabres's avatar
    JacquesVabres
    New Veteran
    2 years ago

    They favor aerial vehicles once again.
    Not surprising actually.

    We really see that veteran developers have left this license.

  • ElliotLH's avatar
    ElliotLH
    Hero+
    2 years ago

    @ragnarok013 wrote:

    @VOLBANKER_PC wrote:

    @ATFGunrThe AA in BF 5 did not stand a chance against any half way decent pilot.

    Pilots could fire their missiles from an out of range position!


    @VOLBANKER_PC  true and when the Fligerfaust came out it was actually balanced and gave infantry an actual counterbalance but DICE nerfed it into the ground after the pilot's wailing and gnashing of teeth. Even now in 2042 if you get a lock on and fire the pilot simply flares, runs away and returns once it recharges. Flares at a minimum should recharge much more slowly for balance reasons.


    I still think changing the Fligerfaust was a mistake. When I was getting OHK by one it was usual because I was being lax with my flying and deserved to get smacked down. I think it added a nice element of risk too as SAA wasn't really much of a threat in my experience (I had the sites memorised and used to watch the minimap for icons disappearing, so either escaped them or killed them). 

  • ElliotLH's avatar
    ElliotLH
    Hero+
    2 years ago
    @Wargame_Enj0yer I didn't get on too well with it when I tried using it, but I think that was just because you had to use the bipod. I'm sure I got shot down by a couple in BF1 though. How did you find it?
  • @ElliotLH At first it was awkard becasue of how you had to set it up, but ultimateIy I find it pretty cool to use.
    If you could find another engineer or squadmate to run the same setup you could down an ace pilot that was on a strafe vs ground. That actually worked. It had a good balance between chance of coordination in a pool of randoms versus aircraft farming infantry.
  • ElliotLH's avatar
    ElliotLH
    Hero+
    2 years ago
    @Wargame_Enj0yer Nice, I probably didn't give it enough of a chance back then. Using it in tandem with someone else is a good shout too.

    The Burton was my go to AA in BF1. Those incendiary rounds were great against low flying planes.

About Battlefield 2042 General Discussion

Discuss the latest news and game information around Battlefield 2042 in the community forums.16,071 PostsLatest Activity: 37 minutes ago