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@l_Grand_Vizir_l Man,
I described dodging and spammy. You are right, TV has technical problems. In my screen missile seems to go past (misses) me. But again i hear players saying missile goes trough, sync problems.
-I compared infantry and vehicle spawn timers.
-There are too many of them flying and constantly. When it comes to dodging, i loose my speed and maneuverability after dodging some. And with speed, i can't really get away and i'm fine with that part. Only choice is to use objects but TV can do tight turns. It's just too many on the field.
Maybe Liz rocket shouldn't do that tight curve. Or another option is to bring damage down to -95.
And now against your insults.
THESE are your words and assumes.
Small history lesson for you, i mostly bolt action and pilot trough various battlefields, plane or helo, doesn't matter. I know what i am. :D And i love dogfighting, sadly in 2042 its pretty impossible.
I played air superiority and was good practice.
Air is cleared, so i go for ground, i know my priorities.
I play portal in my own hosted empty server for flight practice without any AI.
Awful teammate? I don't know what emotional math you used when you analyzed my thread.
Try manners before you start assuming and butchering with offends.
How many infantry AA players should it take to neutralize a heli pilot?
- Man_iLoveFishing3 years agoSeasoned Ace
- Man_iLoveFishing3 years agoSeasoned Ace
Let me put in another perspective. Right now it feels i'm playing against 5 attack choppers from bf3, difference is, i don't see them.
- 3 years ago
@AngrySquid270 wrote:How many infantry AA players should it take to neutralize a heli pilot?
Several. I’m tempted to say 10 because the respawn cooldown of a helicopter is about 10x longer than infantry. I’d settle for 4-5. Currently it takes one Rao to prevent you from playing the game. It takes one BS Lis rocket that doesn’t even touch you to take you out.
- 3 years ago
@AngrySquid270 Playing as Raoh, I'm guaranteed to hit a helicopter with one stinger. Playing as Foxes, hitting 50/50. But lately, flying in a helicopter, every time I die, not in a fair fight with the co-pilot, but from the nasty Fox TV rocket.
It is necessary to make the G-84 rocket constant acceleration after launch, which would not be so easy to hit the target. Accordingly, the resulting hit will be well deserved.- Man_iLoveFishing3 years agoSeasoned Ace
Another instant altf4.
EDIT: Adding that, dodging that rocket makes you loose altitude with bird cause of supernatural gravity. THIS HAPPENS, when slightly touch ground and then it starts to drift and turns around and you are stuck. FIX this.
- 3 years ago@AngrySquid270 Effectively ? 3
Soflam-Rao-Stinger/m5 just doesnt cut it as Long as Flares behave like an ECM Jammer on steroids becouse that’s what this countermeasure actually is.
As soon as the aircraft leaves the vicinity of his flares he should be immediately be targetable again, not being immune for a period of time, enough to fly out of bounds and hide until flares are ready.
In my opinion there should be 2 Countermeassures for Aircraft
ECM to prevent lock-on for a period of time but DOES NOT distract missiles allready inflight.
Flares to counter Missiles allready inflight and fools IR designation as Long as Flares are observable which means a Stinger user may not lock on twice from the same angle but another one can from a different angle.
So you have a pro-active and active countermeasure with its strenght and weaknesses like every other vehicle and theyr countermeassures.- 3 years ago
@Bolvard Playing as Raoh almost always manages to hack a helicopter and launch a stinger at it with a hit. Provided that I manage to hack it and launch the stinger at SOFLAM, then the helicopter will definitely be destroyed no matter how it evades. This rarely happens, but it's still possible. And practically no one puts a countermeasure of REB because of its long recharge. In any case, there are Foxes with their G-84s, which gives a random chance for destruction.
- 3 years ago@AlkaniusRUS Thats works for sure for pilots who don’t know what they are doing.
- 3 years ago
@Bolvard wrote:
@AngrySquid270Effectively ? 3
Soflam-Rao-Stinger/m5 just doesnt cut it as Long as Flares behave like an ECM Jammer on steroids becouse that’s what this countermeasure actually is.
As soon as the aircraft leaves the vicinity of his flares he should be immediately be targetable again, not being immune for a period of time, enough to fly out of bounds and hide until flares are ready.
In my opinion there should be 2 Countermeassures for Aircraft
ECM to prevent lock-on for a period of time but DOES NOT distract missiles allready inflight.
Flares to counter Missiles allready inflight and fools IR designation as Long as Flares are observable which means a Stinger user may not lock on twice from the same angle but another one can from a different angle.
So you have a pro-active and active countermeasure with its strenght and weaknesses like every other vehicle and theyr countermeassures.This isn’t the 1980s. All aircraft pretty much use a chaff and flare combo and it’s absolutely needed in this game. The lock-ons are nonstop in this game.
- 3 years ago
Here's the other thing...The RAM comes with two anti-air capabilities. One of them is a Stinger, that usually gets flared away, but it ONLY has one. And the reload time is so loooooooong the helo has long since gotten it flares back. You can never get a hit on a fully capable helo with the RAM Stinger. The other is the 60mm flak which is quite good, but NO ONE runs it. They all run the worthless 40mm canister. If you want a fighting chance against a helo, equip the flak gun....
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