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@Lizzy_is_busy wrote:@Echo6Echo they were dodging. And boosting at helis also removes the sound que up until 1.5 seconds before impact making it hard for them to dodge.
most clips I put up the helis started to dodge but because I was boosting they didn’t have time. You on the other hand only seem to use the slow mode making it so much easier for them to dodge giving them 3-4 seconds
over all just a skill issue on ur end.
Ok if you're going to start being insulting, I'm out. I haven't insulted any of you, I would expect the same respect...
I disagree. You basically turned the rocket into all of those kills and let the missile fly into them, they weren't dodging a lot. And yes, by the time you hit the boost it was too late. But what about the 3-5 seconds before hand while you're lining up? They weren't dodging.
The rocket just doesn't have the kind of maneuverability you all are boasting. Check this video. You all say just do a U-Turn...haha right! The first two shots are "U-Turn" attempts. I'm using a 16" by 24" mouse pad and I'm moving the mouse the full width and having to lift the mouse, move it back, put it down and move some more....slow it down and watch you can easily see the slight pause when the mouse is lifted. The third shot is trying a loop with the missile and you see I can't even do that. The missile won't turn fast enough. It's worse with boost on. The last two are bot lobby testing. I measure a foot in both directions on my mouse pad. The first shot is me whipping the mouse side to side in that foot space. Tell me that's maneuverable and you can't dodge that easily. It's sluggish and not turning very far. (sorry my cam wouldn't record hand movement but I'm slinging the mouse side to side 12") The second shot is whipping the mouse up and down inside of the foot marker. How are supposed to hit a helo with that kind of maneuvering? ANY pilot that can't out turn this is not trying....
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