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The problem is the lack of proper damagemodels and helos having HP like they were flying tanks with 65 tons of armor. Even the littlebird can take tens, if not a hundred hits from a 20-30mm automatic cannon and just not care. Fly away for a few seconds and you are fully repaired. Even being on 1% of health and burning does nothing because it fixes itself instead of destroying the helo.
Fixes:
* Make helos take more realistic damage, from all weapons. (example: no damage to hinds, because they are armored, from small arms fire, but everything else. The littlebird should be possible to bring down with just about anything because you actually can irl, there is a reason they arent used as gunships in real life.
* No more automatic repair (of anything please), make them have to land to be repaired by an engineer, or on a landingpad. Which would also make the engineer-tool usable, now it´s basically a waste of an equipment slot.
*No more infinite ammo and flares, make them have to restock at "base", a landing pad or from a dropped crate like everyone else (same for every vehicle please).
This way the guns dont have to be nerfed to crap like they are now. It´s ok for a 30mm cannon to have splashdamage, just make the helo a helo and not a flying tank.
- 4 years ago@AfRo_HoRmEr I have played ever Battlefield game there is, actually i played when it was still called Codename Eagle. You are simply wrong, the helicopters have never been as powerful as they are now when it comes to hp and being able to take incoming fire and not even care. The guns are kinda weak though, but the helos themselves are not.
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