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SNIPER_KILLER_U's avatar
3 years ago
Solved

help with game plz

whats going on why am i getting killed when in cover and why am i getting no hit markers this happens all the time my connection is very good ps5 is connected not wifi any help ?
  • CyberDyme's avatar
    3 years ago

    @SNIPER_KILLER_UK wrote:

    whats going on why am i getting killed when in cover and why am i getting no hit markers this happens all the time my connection is very good ps5 is connected not wifi any help ?


    Hi @SNIPER_KILLER_UK ,

    The backbone of the game environment for BF2042 is unfortunately still very much far from optimized.  Next to this, due to the already substantially reduced number of players, then many geographic regions have no longer local servers, so those players are now also relegated to servers far out of their own region. 

    Reason why I mention these various aspects of the current game status are that they all contribute to the deteriorated gaming experience you and many of us are having when playing this game.  You experience being one-hit killed, you experience no hit markers on enemies essentially sponging bullets you shoot at them, all while you feel being half a second behind everyone and frequently appear to be shot dead despite having long gone in behind cover from the enemies.

    It can of course also be due to your own internet connection, but far from being the case for most.  Please notice you do not need much internet speed to play the game perfectly fine (aka 5Mb/s is more than enough and more speed does not make it any better), but its the network latency value that is most important here (should ideally always be below 100 ms, below 30ms even better) and the Jitter value (variation over time of your latency) should be close to zero.

    But even if your own local values/network performance is super, then it does not guarantee a super gaming experience in BF2042.

    Other far out of region players connect to your own local region's server, despite they have astronomical latency values (600ms-1,800ms being observed so far).  The in game hit registration has still much to be optimized in this game and no matter, it can never compensate for the high latency players no matter how much it may be tuned by the dev team.

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