Forum Discussion
First off, I have over 200 hours in 2042, I have over 1500 hours collectively across all Battlefields. I consider myself a decent pilot, not a pro but skilled enough to know when something is broken or unbalanced and the Hind/Condors are definitely unbalanced.
It's quite evident that there's vehicle weapon disparities, such as between the 50mm cannon that can be equipped on the Light Recon Vehicle and the very same 50mm cannon that can be equipped on the Hind/Condor. Immediately you will notice the 50mm cannon on the Light Recon Vehicle reloads far slower, has a far smaller ammo count and deals less damage overall and rewards only precise and direct hits. Now, contrast this to the 50mm cannon on the Hind/Condor, this cannon reloads way to fast, it has enough ammo to fight continuously without needing downtime to replenish ammo and deals significant amounts of damage to all types of targets and has a large amount of splash damage. The effective range of the 50mm cannon is also way too good, the thing shoots lasers across the map with almost no drop off.
The miniguns are simply like little Anti-Air/Anti-Infantry Cannons. They perform way too well in all given scenarios, they have the range of Anti-Air vehicles and the spread of a Sniper rifle. This is abhorrent to the very idea of a transport vehicle, no weapon on a transport vehicle should be so good that it can outclass entire groups of targets. Take the MAV for instance, it has many different weapon choices that all excel at very specific target types, with the main weapon being a balanced all rounder.
The Tanky HP of the Hind/Condor combined with the firepower I've detailed makes it the King of the skies, unrivalled by other air vehicles even if they're skilled or not, the OP Miniguns and 50mm Cannons outclass the other vehicle types. The Hind also has a noticeable advantage over the Condor when it comes to verticality so the Hind for the most part, rules the skies.
You can't have both, Air Dominance and Tanky Support coming out of one vehicle.
You need to pick, is the Hind/Condor going to be a Tanky Support, used to transport infantry with low firepower, or is the Hind/Condor going to be an Attack Vehicle with lower HP. Because right now, it's both an attack vehicle and a transport vehicle and that's a massive problem.
A simple solution would be to do the following:
- Increase Minigun spread.
- Increase Minigun overheat speed by at least a 1/3.
- Halve Minigun range.
- Replace the 50mm Cannon with the 50mm Cannon that's found on the Light Recon Vehicle, and then further increase the firing delay.
- Halve the Hind/Condor 50mm Cannon range or significantly increase drop off distance.
As it stand now, you can't have both the tanky nature and powerhouse that is these flying snipers. Please DICE/EA make the appropriate nerfs that this transport vehicle needs to actually be a transport vehicle and not both an attack vehicle and a transport vehicle. You don't see MAVs going up against tanks and winning outright so why is this happening with the Hind/Condor and Jets?
Something is absolutely broken and anyone who says it's not must substantiate why the Recon Vehicle has such a weak 50mm Cannon in comparison.
My solution:
- Remove the third 50mm Gunner Permanently. Leave a spotters position only. Then buff slightly miniguns on both sides.
- Decrease Hinds/Condor health by at least 30%. Make internal repairs faster by 15% then.
- Optionally remove auto-repairs. Create 2-3 functional Airstrips/Landing areas in the same manner as in BF2. Players could then resupply and repair aerial vehicles really fast. Hovering all the time with unlimited ammo is OP and breaks immersion. Knowledge of the game mechanics should be praised and benefit players, not the happy trigger. Aerial vehicles are completely broken. The infantry has a really hard time. Assign only certain vehicles to a specific map same as in previous BFs- 2 Hinds on one side with an attack chopper is a huge pathology on 64-player maps. Jets should be placed in a separate category.
- RAF20424 years agoNew Ace
I agree with the poster.
It is ridiculous.
- 4 years ago
What frustrates me is trying to use the AA rocket launcher. It's slow to lock on and stupidly slow to reload. And more often than not it doesn't show that you've even locked on, when you have. It's glitched.
By the time I've fired, the Heli has used it's counter measures and flown off to hide behind cover. It takes too long to get a second shot away.
I'd be happy to have the rocket damage reduced slightly if the weapon reloaded quicker and worked properly. I don't expect to shoot down a Heli in a single shot but I should be able to give the pilot some problems so they have to be more careful when attacking.
Right now it's like shooting fish in a barrel. Infantry has no chance. Lis's new rockets mostly miss and chaff takes care of the AA. The Heli is too strong.
- Straatford874 years ago
DICE Team
Hey folks,
I can confirm that we're looking into balance tuning for the MV38-Condor's 50mm Cannon Pod. We'll give more details in upcoming Update Notes.
- 4 years ago
Hey with need our jets back with old physics this jets feel like mine crafted jet the no speed controller there no toggle chase camara on or off in ui options it was taken away after updated 4.1 and the Canon feel like shooting a nerft gun like is joke trying to empty out all Canon infantry and dosent kill him lole come on isn't realistic ...also the nerft on the attack helicopter the 30 Canon is so bad the dosnet kill eneything and that was 3rd gun ka 50 attack chopper the moments feel so floaty as well the 127mm rocket 🚀 are not aline in the helicopter when picht up or down they have way to much falling away frome crosshair and I don't think bay reducing vehicles it was easy fix now playe 128 have wait hour for one when you can be helping you team they just not balance and they keep getting worst and I been veteran playe year in air and this veichel father not like battlefield 4 or 3 even wired guide missile is relly slow compared to tow missile in the battlefield 4 no TV missile for attack helicopter wish I thing should be added do helicopter and night bird dogfhit the all issue when it come to vehicles and nothing have been done abouts the transport are op it can be fix mit air dosent die..and louching speed wired guide missile is miserable so please dice bring back battlefield where jet tank can fight and take skill to relly manage them recompense the air playe tank player the no award for pilot or recognition this all battlefield 3 had this futures and it was taken away
- 4 years ago
DICE slowed down the 50mm rate of fire so now the new meta will be same ole same ole flying tank Hind and Condor with 40mm. 😂🤦🏻
You can’t make this stuff up.
Hind/Condor
- still too much HP
- flares still can be popped too frequently
- 40mm cannon will be the new meta(duh).
- still too many available in 64 player game modes. If you’re going to halve the total numbers of infantry, you need to do the same with vehicles. 1 Hind, 1 Condor per team for 64 player game modes. Add more quad runners, import the Blackhawk transport and the light jeep from portal and add them to all game modes.
- remove 50mm and 40mm. Replace nose cannon with a minigun and be done with it. Transports need to be transports and not mobile infantry farming platforms - 3 years ago
Lol I just read the patch notes. The old Hind/Condor miniguns had a max range of 1000 meters. Unreal how anyone thought that was a good idea.
- S3SSioN_SoL3 years agoSeasoned Ace
@CPT_GASLIGHT wrote:Lol I just read the patch notes. The old Hind/Condor miniguns had a max range of 1000 meters. Unreal how anyone thought that was a good idea.
@CPT_GASLIGHT Yup... that range made them flying AA Tanks. Jets literally couldn't kill them in a 1v1.
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