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I agree with the poster.
It is ridiculous.
What frustrates me is trying to use the AA rocket launcher. It's slow to lock on and stupidly slow to reload. And more often than not it doesn't show that you've even locked on, when you have. It's glitched.
By the time I've fired, the Heli has used it's counter measures and flown off to hide behind cover. It takes too long to get a second shot away.
I'd be happy to have the rocket damage reduced slightly if the weapon reloaded quicker and worked properly. I don't expect to shoot down a Heli in a single shot but I should be able to give the pilot some problems so they have to be more careful when attacking.
Right now it's like shooting fish in a barrel. Infantry has no chance. Lis's new rockets mostly miss and chaff takes care of the AA. The Heli is too strong.
- Straatford874 years ago
DICE Team
Hey folks,
I can confirm that we're looking into balance tuning for the MV38-Condor's 50mm Cannon Pod. We'll give more details in upcoming Update Notes.- 4 years ago
@Straatford87can we just get rid of it? 2 gunners should be enough to protect transport + more space to use it as transport + less motivation to sit forever inside the transport and deny someone else spawning point.
P.S. please look also into season badge not counting progress.
- 4 years ago@Straatford87 Better analyze that the players learn to play. When I use the helicopters, no enemy uses Rao, they don't use anti aircraft missile FXM and there is no Wildcat...nothing at all. They only go to Sundance with grenades or Sniper.
And as DICE always does...better to limit a vehicle, than to improve the weapons to destroy it. DICE, you're horrible, stop listening to the crybabies.- 4 years ago
@borroma31 wrote:
@Straatford87Better analyze that the players learn to play. When I use the helicopters, no enemy uses Rao, they don't use anti aircraft missile FXM and there is no Wildcat...nothing at all. They only go to Sundance with grenades or Sniper.
And as DICE always does...better to limit a vehicle, than to improve the weapons to destroy it. DICE, you're horrible, stop listening to the crybabies.you're kidding yourself if you don't think the HIND is broken right now. i use Rao and i have other people helping try to take down the hind and it's nearly impossible. all i can do is make him fly away usually (especially if he has a mechanic repairing him)
- 4 years ago
@Straatford87 wrote:Hey folks,
I can confirm that we're looking into balance tuning for the MV38-Condor's 50mm Cannon Pod. We'll give more details in upcoming Update Notes.There's no need for balance just remove it, the 50mm cannon has no place on the Condor or the Super Hind. Easy fix is to replace it with another minigun pod. since they are transport vehicles. If this change is implemented I wont even be mad about the godly armor they have. 3 minigunners should be enough to cover the solders. And why it takes so long for this to be "balanced", do you guys even play on the live servers to see the impact of these mini deathstars? Srsly it's been 8 months+.
- 4 years ago
@OzzLink wrote:
@Straatford87 wrote:Hey folks,
I can confirm that we're looking into balance tuning for the MV38-Condor's 50mm Cannon Pod. We'll give more details in upcoming Update Notes.There's no need for balance just remove it, the 50mm cannon has no place on the Condor or the Super Hind. Easy fix is to replace it with another minigun pod. since they are transport vehicles. If this change is implemented I wont even be mad about the godly armor they have. 3 minigunners should be enough to cover the solders. And why it takes so long for this to be "balanced", do you guys even play on the live servers to see the impact of these mini deathstars? Srsly it's been 8 months+.
Exactly this. Just get rid of it. Transport never should challenge AA. Also AA should shred through any areal vehicle like through paper.
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