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Hey folks,
I can confirm that we're looking into balance tuning for the MV38-Condor's 50mm Cannon Pod. We'll give more details in upcoming Update Notes.
Since you want it as an anti tank role you should remove the slash damage then only a direct hit will kill a person and remove the random deviation of bullets on mini run or any mounted gun in game.
- 4 years ago
Could the transport helis play the role of transport helis? How about that?
Maybe less attack power, or maybe slower flare recharge. Or maybe a tiny bit of each.
The logic for two minor adjustments is this: Since 3 to 4 rockets kill a helicopter (depending on time between hits and repair), so why not make it so that, still, 3 to 4 rockets still destroy a heli, but instead of doing 40, 80, 120 DMG, they do 45, 90, 135 DMG so that, after the second rocket, the health goes into the red zone, and a Sundance grenade, bullets or Liz's rockets would be much more threatening? This adds some balance to how it is now without changing the outcome. It only increases the probability of destroying the heli, as more tools now can be combined.
At least the time to recharge the health would be longer,.since the damage was higher, and the Condor and Hind would have a less marked presence. By doing so, you could keep about 90% of the firepower.
So, a few options:
Nerf firepower and health/flare, + increase movement - focus on transport. Pilot gets enough motivation. Won't get destroyed so easily by attack helis.
Nerf firepower, increase movement - focus goes to on transport, but still have a marked presence. Would feel the same, but would be able to fight attack helis.
Nerf firepower, no buff to mobility: Focus shifts to transport, but somewhat less interesting for pilots (the way the scoreboard ranks people does not reward resupply, heals and spawns, only kills, revives, assists and flags. There are many actions to be rewarded in squad and team play, btw).
Nerf health, no change to movement: Focus on transport would be questionable, as the pilot would feel discouraged to fly over hot zones. There is a risk/ reward relationship if the firepower is maintained. Could still surprise enemy helicopters and fight vehicles. Would beat them if firing first, but would die easily if found by the enemy.
That is the prediction.
As always, try a gradual approach, Dice. One little change at a time.
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