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Its basically because players are now put in closest region if they have none available thus needing to implement huge amounts of lag comensation to make the game playable for them.
Thats what the netcode improvement's actually really meant in the patch notes........netcode improvments for non local players.
@emerson1975 wrote:Its basically because players are now put in closest region if they have none available thus needing to implement huge amounts of lag comensation to make the game playable for them.
Thats what the netcode improvement's actually really meant in the patch notes........netcode improvments for non local players.
Agreed @emerson1975 ,
Doubt they will, but EA need to come clean on to how high a ping they allow players to join a given server with.
And next, also explain to what level of ping they do lag compensation for, to 'smooth out' the gameplay for those high ping players on a given server?
I have confirmed contact with other players on same local European server as me, with some of those bullet sponging players. So have hard evidence that players from both Japan and also South America was placed into the same gameplay as me and fellow European located players. We typically have a latency of 18-35ms at the max to our local regional servers, while these far out of region players are up in the 700-1,400 ms range!
So if the BF2042 servers are now using an e.g. 200-500ms lag compensation algorithm, then no wonder that we at times have a * experience playing this game.
It feels often like the servers, soldier and vehicle movements and the hit reg are totally out of sync with client side. So not talking about the normal 16-30ms that we are used to from BFV and previous games, but more like a constant 200-500ms delay on everything we do in this game.
Like why do we not get the kill confirmation icon until long after we have stopped shooting?
Or if you are being chased around a corner. Then when being killed it takes a again a second or more for the enemy player to appear in the line of sight on my side.
'Displayed latency' is maybe about 50-80ms in the game, but the actual latency is obviously way way higher.
And that leaves all players with a poor gaming experience...
- 3 years ago
@CyberDymeOlder titles had problems with 'displayed latency' as well.
In BF1 sometimes people could peek out of cover, shoot you and go back to cover without you seeing them move on screen. Frostbite has some fundamental issues.
2042 is on another level of bad. The getting instakilled/killed behind cover is extreme and it feels like playing againt 200ms-ping players all the time.
Also the movement of some players, especially further away seems "erratic" like they rubberband / jitter a little. Whether this is the game engine or high pingers I don't know.
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