Forum Discussion
Please take a look at this video - https://youtu.be/i11M027Nmw4 . As you can see in the slow-motion part, at least 1 shot hit the target (which is apparent from blood splatter), but there was no hit registration. The AC42 deals 28 hp of damage at close range, meaning that the target should also have died... Anyone else noticed this issue?
- RMEChief3 years agoLegend@Metal_Daryl97 yes all the time, hit reg, desync, and TTK vs TTD are huge issues due to server tick rate (45hz), Matchmaking debacle, crossplay, and lag compensation (time nudge).
- Anobix3 years agoSeasoned Ace
@Adamonic wrote:
@Metal_Daryl97yes all the time, hit reg, desync, and TTK vs TTD are huge issues due to server tick rate (45hz), Matchmaking debacle, crossplay, and lag compensation (time nudge).Yep absolutely, and on occasion you trade kills as well (which at least can somewhat make sense with bullet travel)
- CloverDeuce3 years agoSeasoned Ace
ALL THE TIME.
I will admit if I lose the gun fight due to whatever reason. Enemy has a quicker gun, better hit locations, or I just plain sucked and was too slow.
But often in these fights, when I see the persons information after I go down, they are still @ 100% health, when I KNOW I tagged them at least a couple times.
- RMEChief3 years agoLegend
This will not be fixed. So if you do not like the current performance, it is not going to get any better because they refuse to address the underlying issues that cause these problems.
- ragnarok0133 years agoHero+@Metal_Daryl97 That happens to me so many times where my weapon is center mass, shots fired and no hit markers until a few shots later. It's strange that I feel that I can hit targets better in BF3 with a server tick rate of 10 with overpowered suppression mechanics than in the latest Battlefield title.
- GrizzGolf3 years agoSeasoned Ace
@ragnarok013 wrote:
@Metal_Daryl97That happens to me so many times where my weapon is center mass, shots fired and no hit markers until a few shots later. It's strange that I feel that I can hit targets better in BF3 with a server tick rate of 10 with overpowered suppression mechanics than in the latest Battlefield title.I know right!!!! It's depressing!
- BFB-Praetorian3 years agoSeasoned Veteran@Metal_Daryl97
I believe Adamonic may be onto something with the lag compensation.
I normally play EU servers with a Ping of 23 and performance is substandard across BF1 & V.
However I played a few matches last week with some old friends on North American servers where my ping is now 94 and the performance was phenomenal. TTK/TTD matched, hit reg felt perfect and no deaths when I was behind cover.- RMEChief3 years agoLegend@BFB-Praetorian oh yes, and I think it is tied to MM. That is why it takes so long in queue. They grab players from all over, then have to figure out the lag compensation for every player on the server to make it "even".
With a higher ping, you actually get more accurate updates from other players than you are giving to the server. So your gameplay feels much more accurate.
The more we have looked at it, the ping sweet spot is between 60-120.- 3 years ago@Adamonic I agree, it's definitely not under 10ms.
- DeepSixxxx3 years agoSeasoned Ace
@BFB-Praetorian I believe Adamonic may be onto something with the lag compensation.
I normally play EU servers with a Ping of 23 and performance is substandard across BF1 & V.
However I played a few matches last week with some old friends on North American servers where my ping is now 94 and the performance was phenomenal. TTK/TTD matched, hit reg felt perfect and no deaths when I was behind cover.---------------------------------------------------------------------------------------------------------------------------
It is basically fact the lag compensation is super juiced to allow the players at say 1/3 second ping (333 latency) to compete and kill players like me at 40ms ping (1/25 second ping). It really becomes inconsistently "luck of latency" in a ground battle, you never know that you are going to get. Is the enemy high or low ping, and are you at 40ms like me or the 90-160ms sweet spot where the Dice Amazon servers seem to give you the upper hand? And with the drop in player counts, we now have a much higher average latency for the larger 128 player servers.
If Dice would let us rent the BF Amazon servers, I'd gladly pay for a few and limit the connection latency to 120ms on some that are less serious, but for hardcore TDM I'd limit it to 60ms. And to be honest, in a faster first person shooter like Apex, you need to limit it to 40-50ms or less. Instead some players are paying for VPN to raise their pings to have a better experience online...is this what Dice wants???
The pic below shows me getting killed by a high ping player, Xbox versus Xbox ground battle, and note he was down a ladder about 7 feet from the corner, and I was on the third step 5 feet around the other side of the corner. I've played too many first person shooters to list and even competed in clan tournaments in the past, and I can say I've never seen any game, out of hundreds, that has this large of a lag compensation. BF 2042 simple isn't reality based online gaming, it is a very complex net code disaster waiting to happen each second it attempts to connect three platforms for 128 players at high and low pings to one single server.
Why is the lag compensation the worst for BF 2042 than any other game out there? Because other games don't attempt to cram 128 players from across the globe without latency limits, and then pretend that this will not create a very unstable gaming experience that is on par with having cheating referees (net code) in sports. The game ends up robbing the players of base reality online and it gets old real quick...
And the solution = server browser. Yet Dice is now painted themselves into a corner, as the MM system only works "decently" with 100,000 players online across the globe at one time, but with the player death spiral the MM system is not working consistently "decent" at all. Yet Dice can't have MM and server browser at the same time, as not enough players are left. So they choose to ignore their customers and pretend that MM system is still feasible...and deny the reality that the online player counts keep dropping. At this point Season 4 can't come fast enough for Dice, as it seems the simply want to move as they can't give players the number one feature requested...Server Browsers.
Best case is Dice learns form BF 2042 to make future versions better...as right now I believe they are trapped and have no choice but to keep making the net code more complex and thus more unstable...☹️
- RayD_O13 years agoHero@DeepSixxxx
1000% this.