Forum Discussion
@Adamonic wrote:
@EA_Atic
Yep gimme 10 mins, will edit this post with info.
Also, can the devs leave the network stats bar on in the spawn screen (or all the time)? That way a screenshot would be able to capture instance info. Right now it disappears but the graph stays visible.Here is the time and instance info, map Exposure, mode Conquest (128). 1815 was round start. Two insta-deaths really quick, had to quit server because it was the worst I have experienced with a sub 30 ping and zero packet loss.
27 LAT / 17 TN / 447 ALAT = 08/03/2022 1815UTC, Instance: NUKpfnFF
25 LAT / 23 TN / 830 ALAT = 08/03/2022 1816UTC, Instance: NUKpfnFF
28 LAT / 22 TN / 945 ALAT = 08/03/2022 1817UTC, Instance: NUKpfnFF
27 LAT / 22 TN / 930 ALAT = 08/03/2022 1818UTC, Instance: NUKpfnFFI am sad to report I think it occurs a lot more on the 128 Conquest mode, insert sad face here. I think the servers can't handle 128 and that is why BT128 was canned. Conquest may be next.
Sent that on to the team. Thanks for all the details!
/Atic
unplayable from previous patch. In a breakthrough, ALAT is guaranteed to reach 999 after 5-7 minutes. It turns out that the developers do not play their game for more than 5 minutes? Or is their level of play so low that it makes it impossible to distinguish a game with lags from a game without lags?
- RMEChief3 years agoLegend
Hey @Straatford87 , just checking back in to see if a 60Hz Portal server would be an option for testing (at least for C64 and BT) this TTK vs TTD issue? It has been worse than ever for me lately.
I will be waiting....