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OskooI_007
3 years agoSeasoned Ace
Yup, 30Hz would have actually been better than 45Hz because it divides evenly into 60fps. Plus, most of the games subsystems also update at 60fps divisible intervals such as animations for player movements.
45Hz isn't the only thing causing all these netcode issues but it's a very obvious one that never should have happened, and it doesn't instill much confidence in DICE's knowledge of netcode in general.
sk1lld
3 years agoLegend
The question now is, if they had a working model "Apex" why didn't they use it in the game.
It boggles the mind!
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