Forum Discussion
I am wondering how big the de-sync in between two clients (me and other player) and server is. Yesterday on breakthrough chaos with 128 players it seems that there was at least 1 second de-sync: I was killed although I was already well behind cover and there was no way that the player, who killed me, had a line of sight in the last few seconds.
I feel all of your pain guys, I really do, as I experience the same quite a bit.
Honestly at this point it's starting to feel more like a feature than a bug.
- RayD_O13 years agoHero@Ironhead841
It has been more prevalent for me in recent days too, we really need some feedback on this as to what is being done to resolve this major issue.- sk1lld3 years agoLegend
Anybody knows if EA/DICE has found the issue yet?
NVM, I just checked the other thread saw they are still looking into it!
- Ahhnuld3 years agoSeasoned Ace
I have concluded that this issue is the single greatest problem with this product.
Regardless of what others say, the experience I have is that the code favors xbox players and they can see/fire on me before it even registers in my view. Additionally, some PC players have found a way to survive and get obscene numbers of kills without hardly any deaths. It simply is not possible to get into the thick of the fight and never suffer a death, so its not like they can be stealthy and lurk on the outskirts of the fight. You can't get enough kills as fast as they do. I am constantly picked off by multiple opponents from 3 directions, helis, tanks, spawning right in front of the enemy, etc. How is it these same people perform at the same exact level in every single game I see them in. And yes, I know them by name.
No need to troll me and tell me I don't know how to play and they are just better than everyone, etc ect. Save it. I have well over 2000 hours in this mess and it's safe to say a pattern has been established.