Forum Discussion
ATFGunr
3 years agoLegend
@OskooI_007 You always share good feedback and theories. Let me run this past you: PC player, 5800x, 3060ti, 32 gb of 3600mhz (unlocked) RAM. If I have a TN below 10, game is smooth with fast movement and decent hit reg. 20 and above (and I’ve had 450!) and movement is like quicksand, and I’m shooting behind every target. CMs say TN is client side, so it’s my computer. I play wired, and it’s fibre to my house. Avg 170mbs up or down on speed test. How does this info fit into your theory?
OskooI_007
3 years agoLegend
@ATFGunr I don't own a copy of 2042 so I can't test if the TN you see is for the client-side TN buffer or for the server-side buffer.
All the testing I've done is in Battlefield 1. 'Time nudge' is called 'extrapolation offset' in BF1 but they're both the same thing. DICE just named it.
BF1's netgraph shows the client-side 'extrapolation offset' buffer but doesn't show the server-side buffer.
You don't want the client-side 'time nudge' buffer to go high because that delays what you see on your screen.
You want the server-side 'time nudge buffer' to go high so you're delaying your movements on other people's screens.
That way you can pop around corners and shoot them before they have a chance to react.