Forum Discussion
The issue I'm having is that the red line is always far closer to the yellow line than the green one in over 10 different matches I played in.
I noticed that the Alat is always a higher number than lat is this normal?
My ping is usually 21-26 and never fluctuates in a match. The scans I've run show my internet is running at optimal with zero packet loss.
I've cleared the cache on my PS5 and reset my modem fairly regularly.
Is there anything else I could be doing to get my green line closer to the yellow?
Or do I need to increase my ping? On BF1 & V the sweet spot for best performance is 84-89 so I play on NA servers. Obviously this isn't an option in 2042, but is there anything I could try?
- SpoolaZ3 years agoSeasoned Ace
You can always try to optimize your ping, but what's the use when all those who don't even care, and just want to play "battlefield" through their crappy wifi and bad VPN and other rubbish? What can your optimizations do about it? And what can Dice network team do about all these bad connections that people have in the world, it sometimes sounds like you demand that Dice must break the laws of nature to solve these problems.
- BFB-Praetorian3 years agoSeasoned Veteran@SpoolaZ Dice already gave me the solution and they didn't have to break a single law of nature, it was called a 'server browser'.
I might be remembering this wrong but during BF1 Dice set up region locked servers. It didn't last long due to the outcry from OOR players but for that brief period apparently Battlefield was glorious to play.
A few of vets who used to run their own servers in BF3/4 noted in another thread that performance seemed to tank server wide when a 100 plus ping player entered the game. So naturally they put a cap on ping and stability.
I'd like to see Dice take this approach just to see if we see improved performance.
The tech already exists so Dice can once again leave nature and it's laws well alone. - hambaci_kuranger3 years agoNew Adventurer
TTK on console players is horrible. With PC players isn't problem in gunfight but consoles allways need more bullets like PC player.
- RMEChief3 years agoLegend@hambaci_kuranger yeah it is the weirdest thing. What I am seeing is the server is not registering the same number of hits than the client is. I sometimes lose up to 20% of my hits (like on an LMG) even though my client is registering them, due to Time Nudge+Net Code+Crossplay, etc, the server doesn't register them, and then I am insta-killed.
- Mackstan713 years agoSeasoned Ace@hambaci_kuranger
Hmmm do you think?
I as a pc player can empty a clip just to recieve a few bullets for me to die.
I strongly believe to problem lies deeper then just that. I played with crossplay on and off, on both settings the game act broken beyond repair. - sk1lld3 years agoLegend
I'm guessing that EA/DICE have allowed the OOR players into servers causing the instability. I'm starting to doubt they will do anything about it. I remember you could feel when an OOR "High ping" player would enter a BF4 server. The whole server would lag. When admins limited the ping servers were more stable.
- hambaci_kuranger3 years agoNew Adventurer
On PC you can't play with turned off crossplay becuase you cannot found any server :D that is ridicolouse.
And yes I think 9 from 10 console players have advantage in bad TTK consistency.
and I don't saying about "silent aimbot". Be honest and give hand on your heart, on PC we can configure on same settings (aim assist on consoles) mostly every cheat software for this game. Why is this allowed and standard PC cheating no?
- sk1lld3 years agoLegend
- 3 years ago@Mackstan71 Just curious, how you find players with cross-play off?