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They messed up the shooting on an FPS hahahahaha
Joke devs
How do you guys find this issue after the 5.2 patch?
It SEEMS like it’s getting better in the recent weeks. I don’t experience too many instant deaths, bundled damage in a second, death behind cover issues lately.
The entire gameplay is just so fast. Especially feeling this on 128 player maps. All weapons fire at an insane rate. TTK and TTD is just too fast for my taste. Wish all soldiers could live for a longer time in average.
Would be nice to play like this: see a soldier, exchange bullets, both hide behind cover, little tactical movements, shoot again…take time.
As it is now: we see each other and one of us is dead in a split second.
I would love to see soldier animations be more realistic in the next game. It would be nice if it would take time to go left and right with the soldier. You go right, need time to slow down and go the opposite way then accelerating.
Kind of like Prince of Persia 30 years ago (if you are old enough to know the game.) Basically slow down everything a bit. More realistic gameplay would be nice. (Sorry off topic at the end here)
- 3 years ago
i've been playing more and more vs bots, because experience is far better. Playing against other players is really not fun when it feels like i'm shooting blanks, while I'm getting killed in a split of second. Something is really off here.
When i'm in PvP match, it feels like I'm always missing 1 or 2 frames. So I'm getting killed in a heartbeat. Yet when i shoot at enemy regardless if point blank or far. It's seems like I need ages and half a magazine to kill anyone.
Although technically speaking, battlebit is far less taxing on system overall. On a full server with ~255 players including me, I did not had this type of issue.
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