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@Adamonic I wonder if consoles have less spread than PC.
- Chaz633 years agoSeasoned Hotshot
Please see the attachment to see how lopsided the final scores are in BF 2042. This has been going on for 3 to 5 month now. This us proof that the game is broken and the TTK/TTD is messed up. EA, why are you nit answering these consumers, the people who paid you for this game? [Edited]
CM Edited - Please respect our AHQ rules.
- Ai-Fluffy3 years agoSeasoned Ace
Last game of the night and complete server desync at the end.
Full clip into people and they run off around a corner. 10 plus people that should have been easy kills and most shots are not registering.
Shotgun on a static enemy, zero damage, they turn around and kill me.
Why aren't we seeing ANYTHING from DICE on this issue?
It is a game breaking issue that has been worse in this BF than any other.
DICE if you want to convince us you are listening you HAVE to address this issue. - Alethes3 years agoSeasoned Ace@Ai-Fluffy today I was one-shot killed, twice. I thought "fair enough, shotgun, no prob." It was an ACW-R, same guy.
Something is definitely off lately. - Ai-Fluffy3 years agoSeasoned Ace
That is what quite a few of us are getting.
The issue is not every one is having this problem.
Guy I game with was burst firing killing one after another.
With the connection I had he wasn't firing enough bullets to kill people.
DICE are making a show of "listening to the community"
SO where are they ?
No where, as they have our money. - 5StarRevives3 years agoRising Traveler
This game is like a totally different animal after the latest patch. It's playable, but it definitely isn't fun. Consoles make all the PC players think their systems are broken.
- Mackstan713 years agoSeasoned Ace@CH34TC0D3
As a PC player i personal think that it isn't a console thing, it's a broken/unfinished game issue...broken to a point that it's unfixable. Other more finished and newer games works perfect, so i know it's not my system. To be honest...i personaly don't know how the game is now as DICE/EA made me quit playing this game months ago. But hearing others...it's still a mess. - 5StarRevives3 years agoRising Traveler
What I mean is the cross-platform-with-45hz-tick rate-server thing with console players and PCs doesn't work. This particular issue is a console thing. I have never seen this with a PC player.
- 5StarRevives3 years agoRising Traveler
And this clip from a buddy of mine. These things are jacked up. DICE, pls/
- hambaci_kuranger3 years agoSeasoned Scout
Always in most cases these gunfights you lose with console players. They don't have a crazy movement like PC players. They moving like POD-BOT from Counter-Strike 1.3/1.4 but allways hiting you to head when you jumping, sliding or doing any gymnastic movement in game (silent aimbot on consoles is cool I know).
.. but question is why console players not receiving any hitmarks or damage many times.
It is next advantage for console players like aim assist aka silent aimbot or less recoil? - 5StarRevives3 years agoRising Traveler
Console players will chime in and tell you that they don't feel (or think) they have any advantage whatsoever. What is interesting, though, is what would happen if there were no aim assist (which really is an aimbot in this case) and Dice just promoted M&K for console players. As it stands right now, it seems like we are all playing a probability-based game, and PC players have an enormous handicap. The bottom line is this: the game feels like you're being cheated while you're playing.
- 5StarRevives3 years agoRising Traveler
Someone needs to explain this type of garbage.
- OskooI_0073 years agoSeasoned Ace
@CH34TC0D3 Yup, the invisible player bug has been in Battlefield games since 2016. It's safe to assume DICE isn't able to fix the bug or they would have by now.
- cornybbq22 years agoSeasoned Ace
are you able to get a full lobby with crossplay turned off? lol
- JOGAGATYA2 years agoSeasoned Ace
On the PS5 here. I feel that the 'getting killed by PC players with 1 bullet often behind cover' is less of a problem lately.
It does feel a lot better and fair on the PS5 lately.
I don't know the PC experience now, but i still believe they should separate the PC/Console crowd to make everyone happy. And no, don't want M&K on console. If yes, then aim assist has to stay.
If you guys want M&K on console,i would like to separate the players by input method.
Cheers! - RMEChief2 years agoLegend
@JOGAGATYA wrote:On the PS5 here. I feel that the 'getting killed by PC players with 1 bullet often behind cover' is less of a problem lately.
It does feel a lot better and fair on the PS5 lately.
I don't know the PC experience now, but i still believe they should separate the PC/Console crowd to make everyone happy. And no, don't want M&K on console. If yes, then aim assist has to stay.
If you guys want M&K on console,i would like to separate the players by input method.
Cheers!No better on PC, feels the same. If I have a 1v1 engagement, I am dead, my shots register at client, but not at server, and I am basically insta-killed, sometimes with a 0 tick rate. When I am hit, all the hits are bundled.
- sk1lld2 years agoLegend
Desynch or whatever the issues is it's rage inducing when it happens. EA/DICE can you please look into this and let us know your thoughts?
- JOGAGATYA2 years agoSeasoned Ace
@Adamonic wrote:
@JOGAGATYA wrote:On the PS5 here. I feel that the 'getting killed by PC players with 1 bullet often behind cover' is less of a problem lately.
It does feel a lot better and fair on the PS5 lately.
I don't know the PC experience now, but i still believe they should separate the PC/Console crowd to make everyone happy. And no, don't want M&K on console. If yes, then aim assist has to stay.
If you guys want M&K on console,i would like to separate the players by input method.
Cheers!No better on PC, feels the same. If I have a 1v1 engagement, I am dead, my shots register at client, but not at server, and I am basically insta-killed, sometimes with a 0 tick rate. When I am hit, all the hits are bundled.
This sounds like how it was on console a few months back.
- 2 years ago
This issue is indeed rage inducing. It is why most players have a love and hate relationship with this game.
The truth might be that they just can't fix this issue, either that or they simply don't care enough to do so. Playing is as frustrating as it can be. Hit reg is still not fonctionning at random, add to that the fact that hits are not registered properly by the the servers (I already showed exemples of this issue previously, but it still happen to me.). Few minutes ago, had the graph showing my 12 client hits being transformed to 3 server hits. How fun. - hambaci_kuranger2 years agoSeasoned Scout
Servers or something in this game he has no idea what is your real HP.
Many times if I got hits and my HP dropped down example on 20HP and you healt revived to 100 with autohealing option next player kill you instantly becuase game still think you have that 20HP only.
and players with good internet connection example on fiber have a big disadvantage becuase they sending all data immediately when servers need and thats why players with poor connection many time winning fights too. Servers don't need wait to respone from player.
- VOLBANKER_PC2 years agoSeasoned Ace
I have never been so frustrated with a FPS game as with this one.
Literally I sit and yell angrily at the screen (!) probably almost every match because I get killed in a situation where I should have been the one killing the other guy.
For example when I have terrain advantage and shoot first + aim well…and still lose, for no explainable reason.
Or when I die with ultra short TTD which is something that happens every game.
- 2 years ago
I'd put it down to a half-finished game engine, which they admitted on release.
There are a lot of Sync issues with this game with hit reg being a big problem but also other sync problems which are very telling of the code beneath the game. The main issues I've noticedin regarding Server sync/lag:
- Sometimes, it seems to take an awfully long time for the server to actually authorize the firing of my weapon. By that I mean an extra 1-50ms or somewhere near that. This feels like input lag, but it's not because it's very inconsistent.
- Map events, where buildings collapse - particularly those that are scripted seem to jump all over the place or only update about once per second
- It's still possible to fire multiple projectiles at once that make use of the vehicle lock-on system. I can replicate this 100% of the time using mostly any ATGM lock-on missile launcher.
All of these have been here since release.
It's amusing because I work on games myself so I see everything little inconsistency 😉
- 777aTriX2 years agoSeasoned ScoutIt's making me so angry, I want to play but it's not healthy to get this mad while Dice pretends everythings OKAY!
- Prep7682 years agoSeasoned Veteran
2 years from the OP and this is still happening. Damn shame really
See you in the next one?
- RMEChief2 years agoLegend
@Prep768that's what happens when you have interns and 1st-time employees as devs. They may be motivated, but have no advanced knowledge of the game engine, so things beyond superficial changes are well beyond their abilities. They don't even know how to add a Server Browser in AOW because the dev that did the one in Portal is in a different studio and no longer working on BF2042.
- sk1lld2 years agoLegend
@Prep768 wrote:2 years from the OP and this is still happening. Damn shame really
See you in the next one?
If I purchase the next one and that is a big if. I will wait for the reviews, players comments and whether it has a server browser, persistent servers good hit registration and a way to play with more than 4 friends. If I see Match Making, I won't be buying.
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