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are you able to get a full lobby with crossplay turned off? lol
- JOGAGATYA3 years agoSeasoned AceOn the PS5 here. I feel that the 'getting killed by PC players with 1 bullet often behind cover' is less of a problem lately. 
 It does feel a lot better and fair on the PS5 lately.
 I don't know the PC experience now, but i still believe they should separate the PC/Console crowd to make everyone happy. And no, don't want M&K on console. If yes, then aim assist has to stay.
 If you guys want M&K on console,i would like to separate the players by input method. 
 Cheers!
- RMEChief3 years agoLegend
 @JOGAGATYA wrote:On the PS5 here. I feel that the 'getting killed by PC players with 1 bullet often behind cover' is less of a problem lately. 
 It does feel a lot better and fair on the PS5 lately.
 I don't know the PC experience now, but i still believe they should separate the PC/Console crowd to make everyone happy. And no, don't want M&K on console. If yes, then aim assist has to stay.
 If you guys want M&K on console,i would like to separate the players by input method. 
 Cheers!No better on PC, feels the same. If I have a 1v1 engagement, I am dead, my shots register at client, but not at server, and I am basically insta-killed, sometimes with a 0 tick rate. When I am hit, all the hits are bundled. 
- sk1lld3 years agoLegendDesynch or whatever the issues is it's rage inducing when it happens. EA/DICE can you please look into this and let us know your thoughts? 
- JOGAGATYA3 years agoSeasoned Ace
 @Adamonic wrote:
 @JOGAGATYA wrote:On the PS5 here. I feel that the 'getting killed by PC players with 1 bullet often behind cover' is less of a problem lately. 
 It does feel a lot better and fair on the PS5 lately.
 I don't know the PC experience now, but i still believe they should separate the PC/Console crowd to make everyone happy. And no, don't want M&K on console. If yes, then aim assist has to stay.
 If you guys want M&K on console,i would like to separate the players by input method. 
 Cheers!No better on PC, feels the same. If I have a 1v1 engagement, I am dead, my shots register at client, but not at server, and I am basically insta-killed, sometimes with a 0 tick rate. When I am hit, all the hits are bundled. This sounds like how it was on console a few months back. 
- 3 years agoThis issue is indeed rage inducing. It is why most players have a love and hate relationship with this game. 
 The truth might be that they just can't fix this issue, either that or they simply don't care enough to do so. Playing is as frustrating as it can be. Hit reg is still not fonctionning at random, add to that the fact that hits are not registered properly by the the servers (I already showed exemples of this issue previously, but it still happen to me.). Few minutes ago, had the graph showing my 12 client hits being transformed to 3 server hits. How fun.
- hambaci_kuranger3 years agoNew AdventurerServers or something in this game he has no idea what is your real HP. Many times if I got hits and my HP dropped down example on 20HP and you healt revived to 100 with autohealing option next player kill you instantly becuase game still think you have that 20HP only. and players with good internet connection example on fiber have a big disadvantage becuase they sending all data immediately when servers need and thats why players with poor connection many time winning fights too. Servers don't need wait to respone from player. 
- VOLBANKER_PC3 years agoSeasoned AceI have never been so frustrated with a FPS game as with this one. Literally I sit and yell angrily at the screen (!) probably almost every match because I get killed in a situation where I should have been the one killing the other guy. For example when I have terrain advantage and shoot first + aim well…and still lose, for no explainable reason. Or when I die with ultra short TTD which is something that happens every game. 
- 3 years agoI'd put it down to a half-finished game engine, which they admitted on release. There are a lot of Sync issues with this game with hit reg being a big problem but also other sync problems which are very telling of the code beneath the game. The main issues I've noticedin regarding Server sync/lag: - Sometimes, it seems to take an awfully long time for the server to actually authorize the firing of my weapon. By that I mean an extra 1-50ms or somewhere near that. This feels like input lag, but it's not because it's very inconsistent. - Map events, where buildings collapse - particularly those that are scripted seem to jump all over the place or only update about once per second - It's still possible to fire multiple projectiles at once that make use of the vehicle lock-on system. I can replicate this 100% of the time using mostly any ATGM lock-on missile launcher. All of these have been here since release. It's amusing because I work on games myself so I see everything little inconsistency 😉 
- 777aTriX3 years agoSeasoned ScoutIt's making me so angry, I want to play but it's not healthy to get this mad while Dice pretends everythings OKAY!
- Prep7682 years agoSeasoned Veteran2 years from the OP and this is still happening. Damn shame really See you in the next one? 
- RMEChief2 years agoLegend@Prep768that's what happens when you have interns and 1st-time employees as devs. They may be motivated, but have no advanced knowledge of the game engine, so things beyond superficial changes are well beyond their abilities. They don't even know how to add a Server Browser in AOW because the dev that did the one in Portal is in a different studio and no longer working on BF2042. 
- sk1lld2 years agoLegend
 @Prep768 wrote:2 years from the OP and this is still happening. Damn shame really See you in the next one? If I purchase the next one and that is a big if. I will wait for the reviews, players comments and whether it has a server browser, persistent servers good hit registration and a way to play with more than 4 friends. If I see Match Making, I won't be buying. 
- RMEChief2 years agoLegendI do have a tangible update. I finally got a response from one of the Devs on Twitter, and he said he will forward to the team: https://twitter.com/oliverCAndersen/status/1737790862585659559?s=20 
 I linked him to my Bug Report here:https://answers.ea.com/t5/Bug-Reports/Insta-Deaths-Damage-does-not-equal-100/td-p/13182869 
 So we will see what happens, but maybe this will get them to really look at the TTK/TTD issues, the damage log does a really good job of depicting the problems.
- RMEChief2 years agoLegend
 @ATFGunr wrote:
 @AdamonicI hope they can, they have to know, if they do any kind of monitoring in the game it’s very apparent. I also hope they’re not just blowing smoke up your hoohaa. It’s a 134 page thread, they have to know and clearly have no idea how to fix it. This is how it is.I don't even know if the devs come on these forums, the ones I see on Twitter, none of them have a EA handle on here or have ever posted on here. Just the CMs, and that stopped a long time ago. 
 One thing though, through all of this I hope my concrete evidence with video and screenshots with the damage log will point them in the right direction. I can play any other game and none feel as bad as 2042. The Finals, Warzone, any previous BF, they all feel fine.
- JOGAGATYA2 years agoSeasoned Ace
 @Adamonic wrote:
 @ATFGunr wrote:
 @AdamonicI hope they can, they have to know, if they do any kind of monitoring in the game it’s very apparent. I also hope they’re not just blowing smoke up your hoohaa. It’s a 134 page thread, they have to know and clearly have no idea how to fix it. This is how it is.I don't even know if the devs come on these forums, the ones I see on Twitter, none of them have a EA handle on here or have ever posted on here. Just the CMs, and that stopped a long time ago. 
 One thing though, through all of this I hope my concrete evidence with video and screenshots with the damage log will point them in the right direction. I can play any other game and none feel as bad as 2042. The Finals, Warzone, any previous BF, they all feel fine.I think TTK is MUCH longer in those games so you don't notice. In Warzone it may take 3 seconds to kill someone and the other guy might kill you in similar circumstances in 2.7 seconds. 
 You shoot at each other for such a long time, in the heat of the moment you don't notice anything.You don't notice that 0.3 seconds difference. In BF2042 those numbers are 1s and 0.7s You notice the same 0.3 seconds easier. 
- RMEChief2 years agoLegend@JOGAGATYA very true on the TTK but at the same time, BF3 and BF4 are 10+ years old when internet was nowhere near the speeds that it is today and the TTK was comparable back then.
 I was just saying that it is not my computer, nor my connection. I have no issues with any other game like I do with BF2042.
 I have been going back and forth with Oliver for several messages now, so he is definitely looking into it based on the more recent and more detailed questions.
 There is definitely a huge desync problem, probably their lag compensation
- Mackstan712 years agoSeasoned Ace
 @Adamonic wrote:
 BF3 and BF4 are 10+ years old when internet was nowhere near the speeds that it is today and the TTK was comparable back then.
 I was just saying that it is not my computer, nor my connection. I have no issues with any other game like I do with BF2042.Exactly my view and experience 
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