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For me, it doesn't seem to be tied to the lobbies, but more so certain players. Some people look like they're moving so fast and with such jittery movements, but then when I go watch their stream, they look relatively normal and with tame movement. Nothing fancy or mind bending. I swear some people just get lucky with their connection. Most modern games want to cater to everyone regardless of their internet, so they've become too generous with lag compensation, but they don't care, they don't play.
During the Beta, I still remember being caught off guard by how fast some players were moving. It looked like literal speed hacks. They did something to fix it for the most part, but there's still something off with the movement. Like people's position isn't being updated at whatever rate it has been in the past, which doesn't have to be the server tick rate from my understanding, so it could be much lower than 45 ticks.
I've also died behind cover upwards of two full seconds, and I do mean a full 2000ms.
I'm still convinced there's something up with Crossplay as well. I started a thread wondering if PC players are being put a tick behind console players, because that's what it feels like. I've played against cheaters that were eventually caught in other games that felt more legit than the majority of console players in 2042. That's how bad it is, and I'm using an OLED monitor, playing at 240 fps, with a machine that can run that, yet these guys on console just insta-kill me regularly. No reaction time given whatsoever, we're talking sub 50ms deaths. I now suspect it might be that console players aren't updating their position as often as PC players in order to make the game more playable on console, like I said, they had to cut corners in a lot of places to get to that 128 player count.
RaginSamBattle(non)sense has a YouTube video showing a test he did in BFV which shows the cause of insta-kills. Basically if the shooter's internet connection has a fluctuating ping time (jitter), they cause insta-kills to the players they're shooting at.
Most consoles connect to the internet using wifi, which causes ping time fluctuations (jitter).
Battle(non)sense TTK Test Video:
- RaginSam4 months agoSeasoned Ace
Thanks for the link. I've watched a lot of his videos in the past, and they're great for sure. It's always good to go revisit and get a refresher.
I still think there's more to it than just that, and he even states so in the video. I've had people on Console, crawl while prone, into my gunfire as soon as I saw their shoulder, and somehow they would win the gunfight. I had the advantage, I knew EXACTLY where they would come from, spotted, and they had to fire at me blind. I'm sure they knew roughly where I was, but I knew the exact pixel basically. Yet they tanked it all and killed me instantly. This happens all the time, and god forbid you get someone who is decent on Console, I have to pre-fire like I'm a freaking Jedi to win against them, which I have gotten very good at lol. I brought this example up because they were in such an inferior position, moving like a sloth out of cover, all while showing me their character model (their shoulder) before they would even have a chance of seeing me at all.
The consistency of the insta-kills makes me believe there's something deeper going on. It's too consistent for it to be just wifi alone. It would be nice if we could get some actual information from Dice themselves, and maybe how they're going improve on this issue in BF6. I don't think it's asking too much to get a write up of the basics of their current netcode, what their mentality was in the past, and how they're going to try and improve upon it in the future.
- OskooI_0074 months agoSeasoned Ace
From the 2042 videos I've seen it appears DICE disabled server-side player position corrections in order to reduce rubber banding. Rubber banding is when you walk forward but the server pulls you backwards because it sees you standing in a different location than you see yourself. So the server pulls you backwards like a rubber band is attached to you.
It's like DICE just turned that off in 2042 because it made the game feel laggy. So now where you see a player is different from where they see themselves. They could be popping around a wall and you don't see it on your screen.
In one of the videos I posted a few replies ago the player is behind a concrete barrier but shows as running around in front of the barrier on someone else's screen.
This also causes hit reg problems because the server will reject bullet hits if it thinks the player you're shooting at is behind a wall even if you see them standing in front of the wall. This is an anti-cheat feature that's supposed to keep cheaters from shooting through walls.
In the video below you can see the server reject multiple hits at point blank range. Blood is flying everywhere and the player model is flinching from being shot. The server rejected everything. Either the server saw that player behind the storage tank, or it saw the shooter behind the hover craft he jumped out of. The minimap shows the hovercraft teleporting to a different location after he dies.
- RaginSam4 months agoSeasoned Ace
I think rubber banding is the server getting out of sync, so it's resetting players to sync it back up? Same thing you said, I think.
That's kinda what I stated before about it feeling like Console players aren't updating their position as accurately as PC players, generally. There's some PC players that have the same behavior. It's definitely certain players and doesn't seem tied to the server. I'll have trouble killing one particular player, like they won't take the proper amount of damage. Even when I catch them completely off guard standing still.
Well thanks for the information, sounds like you've done a lot of research, and the likely culprit is desync. Which people have been saying, but you gave some more details, like Dice disabling server-side player position corrections. I didn't know that. It would explain how some players seem to just kill you before they're visible on your screen. Ever since I got an OLED monitor, it's become even more evident when it happens. My ping is usually about 30ms too, so not a lot latency regarding my connection.
BF2042 movement looks crazy sometimes, so between that, the lowered 45hz servers, and whatever else they had to do to get 128 players on the field has made for a very inconsistent hit reg experience.
They really need to dial in the movement lurching for the next game in my opinion as well. There's times when I do a slide jump, and it launches me what feels like 15-20 feet, and I've seen others do it. There's some players doing weird jumping patterns back and forth that I can't replicate, like switching directions how they do feels impossible. However, when watching their stream, it looks completely different, like it looks how I play. So I don't know anymore.
I just want games to feel fair online.
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