Forum Discussion
From the 2042 videos I've seen it appears DICE disabled server-side player position corrections in order to reduce rubber banding. Rubber banding is when you walk forward but the server pulls you backwards because it sees you standing in a different location than you see yourself. So the server pulls you backwards like a rubber band is attached to you.
It's like DICE just turned that off in 2042 because it made the game feel laggy. So now where you see a player is different from where they see themselves. They could be popping around a wall and you don't see it on your screen.
In one of the videos I posted a few replies ago the player is behind a concrete barrier but shows as running around in front of the barrier on someone else's screen.
This also causes hit reg problems because the server will reject bullet hits if it thinks the player you're shooting at is behind a wall even if you see them standing in front of the wall. This is an anti-cheat feature that's supposed to keep cheaters from shooting through walls.
In the video below you can see the server reject multiple hits at point blank range. Blood is flying everywhere and the player model is flinching from being shot. The server rejected everything. Either the server saw that player behind the storage tank, or it saw the shooter behind the hover craft he jumped out of. The minimap shows the hovercraft teleporting to a different location after he dies.
I think rubber banding is the server getting out of sync, so it's resetting players to sync it back up? Same thing you said, I think.
That's kinda what I stated before about it feeling like Console players aren't updating their position as accurately as PC players, generally. There's some PC players that have the same behavior. It's definitely certain players and doesn't seem tied to the server. I'll have trouble killing one particular player, like they won't take the proper amount of damage. Even when I catch them completely off guard standing still.
Well thanks for the information, sounds like you've done a lot of research, and the likely culprit is desync. Which people have been saying, but you gave some more details, like Dice disabling server-side player position corrections. I didn't know that. It would explain how some players seem to just kill you before they're visible on your screen. Ever since I got an OLED monitor, it's become even more evident when it happens. My ping is usually about 30ms too, so not a lot latency regarding my connection.
BF2042 movement looks crazy sometimes, so between that, the lowered 45hz servers, and whatever else they had to do to get 128 players on the field has made for a very inconsistent hit reg experience.
They really need to dial in the movement lurching for the next game in my opinion as well. There's times when I do a slide jump, and it launches me what feels like 15-20 feet, and I've seen others do it. There's some players doing weird jumping patterns back and forth that I can't replicate, like switching directions how they do feels impossible. However, when watching their stream, it looks completely different, like it looks how I play. So I don't know anymore.
I just want games to feel fair online.