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i wonder is EA / DICE taking any part in these discussions? Game has had broken netcode since day 1. Us talking about among players does not really bring any light to tunnel.
For ie. Delta force developers are active and listen to gaming community. Its not perfect either ( cheaters ), but at least they dont hide.
- RaginSam5 months agoSeasoned Ace
It's good to have discussions, even if it's seemingly just between players. The more a topic/thread gets replies, the better the chance it gets communicated with the Dev's by a community manager. Like "Hey, I see a lot of talk about xyx". I'm not sure if the developers are given allotted time, or choose on their own to scroll through the forums and see what's going on every so often, but imagine its on their radar. This topic has been brought up quite a lot, Dice are aware of this one.
So far from the leaks, it sounds like there's a couple of things that should help a bit, but will not solve the problem entirely.
- 60 hz Servers. Player positions should be more accurate.
- 64 Players. Having 128 players on the field means they had to mess around a lot with hit reg to get it to feel acceptable, but not great. Less stress on the servers as well, depending if they use that new overhead on other calculations, like destruction.
- Slower player movement. The maximum speed wasn't really the problem for me, but more so how players can move so abruptly, like they lack momentum. Which is something Dice has always played around with since BF3. Personally, I think 2042 has the best feeling movement out of the entire franchise, however, tracking enemies with seemingly impossible movement kills it. I also don't think you should be able to side skip, bunny hop, and get consistent head shots mid air. So I hope they keep what feels good, but clean it up, and add maybe a big of momentum to the characters, or something.
The thing that makes me the most nervous, is they keep Crossplay on by default. I haven't played a single game with Crossplay where the two different platforms felt like they were perfectly synced in the same server. I just don't think it works.
2042 was broken from the start, but it was deeply baked into the game, to a point I doubt they could change without just completely overhauling the game. Like I've mentioned before, 128 players requires a lot of computing power, you have to give up something somewhere else to get that. 128 players will never feel as tight of game play as 64 players with 60 hz servers. It was a cool idea, and it's good to take risks, but wasn't the move in the end.
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