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According to this game - I missed
@UP_LordPlumber wrote:According to this game - I missed
Eh......I dont think you missed though
- UP_LordPlumber2 years agoSeasoned Ace@GrizzGolf Neither do I. But I missed and died.
- sk1lld2 years agoLegend@UP_LordPlumber
When I see these kinds of things, I suspect I was already dead according to the server. And my inputs were being ignored.- RaginSam2 years agoSeasoned Ace
@sk1lld wrote:
@UP_LordPlumber
When I see these kinds of things, I suspect I was already dead according to the server. And my inputs were being ignored.From that picture, that's exactly what happened. This happens to me all the time.
There seems to be a big discrepancy between what you see and what other players see at times. I wished that Dice would explain what's causing that to happen instead of telling us that it's been "fixed" in this upcoming patch.
I've played plenty of other games with much lower tick rates and they didn't feel as off as BF2042 does at times.
The other day I took damage before actually peeking the corner. I ran up to it like I was going to peek, stopped, and took damage while being completely behind cover. My guess is that it has something to do with some sort of server prediction? Or maybe the server thought I did go beyond the wall, and the tick updates are just too spread out to be accurate? It was really weird.
Dice had to sacrifice a lot to get that 128 player count. I have a feeling that there is something off with how players (client side) report themselves to the servers. Like it's not synced up well? With some players it's noticeably much worse. It's not as precise as it should be.
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