It’s nice that they are listening but the Maps are still huge and it feels like they didn’t cut down the vehicle spam from 128. Vehicles every second of the match at every location on the map. Infantry play still suffering as a result.
In addition most of the objectives are still located at the same horrible locations, many totally void of cover. As a result vehicles no where near that objective are farming enemy infantry that are located inside the objective by the dozen. It’s so bad it’s unbelievable.
That desert map spawned me in as a defender on the objective that’s located in the flower bed. Literally 3 enemy tanks, 2 enemy helicopters and about 20 enemy infantry were set up in the buildings and sand dunes overlooking this HORRIBLY designed objective and they all instantly deleted me from existence the millisecond I spawned in. Who in their right mind would think this is a well designed objective? And how about that spawn location?
It’s great that DICE is seeing how terrible the 128 experience is, however the core issues remain. Too many vehicles, poor map design(lack of cover for infantry!) and poor spawn in logic still plagues game play.