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4 years ago
Unless I'm mistaken, DICE are planning to move the rooftop objectives to the ground for breakthrough to solve this exact issue. They've already taken steps to make attacking less daunting by increasing the number of starting tickets and the number gained for capturing objectives.
Since we didn't get to playtest breakthrough it'd make sense that this specific game mode would take a minute to get right, I think when the objectives are moved we'll see a lot more balance in that game mode.
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