4 years ago
How did it happen?
 This is so funny. Really.  For some reason, World War 3, which is being made by a SMALL Polish studio, looks more like what a battlefield should have been than the battlefield itself from its develop...
@SpudBugIt's one thing to love a battlefield, but to deny its terrible state and turn a blind eye to it is a dubious solution to the problem.
They did something, yes. But look.
- they have already stated that they are already working on the next part of the battlefield.
- insider stuffing that a very small development team is currently working on the game. Dice denied these words - but for some reason (really, for what, I wonder?) - I do not believe them.
- the game has been in release for 8 months already, it will soon be a year - the game has appeared - fixing numerous bugs that broke the game (there were SO many of them that I will not list them); as many as 2 (!) weapons; 1 specialist (who, to my great surprise, does not feel broken); 1 map (the ONLY normal map among all existing in 2042); new coloring pages for specialists, in the amount of several pieces. Oh yes, and two new helicopters that are actually the same. (another stupid thing in the game - the vehicles on both sides are absolutely the same, except for the appearance and transport aircraft, but you have to upgrade them separately)
By the way, the current first season is more like releasing content at the end of the active existence of the game - when everything that is possible has already been released and now they have figured out how to add a little more.
All these signs show (and many on the Internet have the same opinion, including various reviewers) that the Dice are going to merge 2042.
They will release 4 seasons and that will be the end of the game. They would have quit the game by now, but bad luck, they sold out the gold and ultimate editions, which OBLIGATE them to release at least 4 seasons.
Now they will release them, with a minimum amount of content, and the game will end there.
I may be wrong (and it would be nice), but so far everything is moving towards this.
Disaster on so many levels.
There is no way to sugarcoat descriptions of this AAA game release, when its flat-lining to zero like this within just 6 months post launch...
With regards to your good question "How did it happen", many well meaning contributors chipped in very early on this already in the early development stages of the game. And that up till and also shortly after launch point of the game. So it's not like the EA/DICE team had no clue on what the opinion was of the existing BF Community.
E.g. I wrote this segment just few weeks into playing this game on what I found missing/not working as I considered it should, to be a Battlefield game that I would care about playing long term: