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UP_Hawxxeye's avatar
3 years ago

How do you feel about the 60 ribbons every week in Redux?

Personally I find 60 Ribbons in a week to be a bit too many for a normal playtime, especially at a period where the only new stuff are  up to 3 skins from the ribbons.

So in order to not spend far too many hours getting the 60 ribbons I end up doing several rounds of Co-op conquest where it is much more time efficient to  max the combat, wingman, objective and logistics ribbons every round and repeat.

I recall some players used to say during the original mid season events that they wanted a longer ribbons goal.... I am not sure why one would want to have a ribbon counter affect their gameplay.

15 Replies

  • RanzigeRidder2's avatar
    RanzigeRidder2
    Legend
    3 years ago

    @UP_Hawxxeye wrote:

    @OskooI_007
    They can be fun when they are the spice on the dish.
    Not when they are the main dish. Nobody eats spice as their main dish

    Personally, if I wanted to "force" people do do something, I would have them do designation assists, repairs, resupply, healing and reviving. Without those per round limits that the ribbons have


    Great idea! Dice should do something with that. Like weekly missions or so to keep the community engaged whilst promoting PTFO. Oh wait....😉🤔

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago
    @RanzigeRidder2
    I mean, you can always tell if there is was a week with revives or spotting based on how much people revived you or used the drones
  • @UP_Hawxxeye I'm a casual gamer so 60 ribbons is a lot. Prefer multi-player so it never occurred to me to do the co-op.
  • kregora's avatar
    kregora
    Seasoned Ace
    3 years ago
    @UP_Hawxxeye I believe the 60 ribbons are a reasonable amount since they can be earned in any mode.
    Maybe a statistic about ribbons per hour per mode would help to determine if 60 may be too much.

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