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If your objective is to destroy the average infantry player experience on one of the best maps of the franchise, mission accomplished.
One would surmise that anyone with the most basic understanding of the current state of the game would know that one stealth helo per map is obscenely overpowered. With that knowledge on board, someone being paid a decent salary decides to make three available per team. Then someone in a management position gives the okay on this design decision.
DICE has totally ruined Exodus Conquest for a vast majority of players. I often played Exodus Conq as well as Flashback Conq and both game modes ….WERE… a really nice change of pace. However now Exodus Conq is absolutely terrible with 3 stealth helo per team.
The opening two minutes one team gains total air superiority and we end up seeing one team with no air and the other team with 3 stealth helos plus Hind/Condors the entire rest of the match. The ensuing slaughter is like nothing seen in any Battlefield game. It’s enraging for the team being farmed and is yet another 2042 detractor that’s bleeding players.
The classic maps are infinitely more enjoyable with classic vehicle types and numbers. All we need are the Specialists on the classic Conquest maps for a nice variety. Any classic map with 2042 aircraft is utterly ruined.
If it’s not glaringly obvious, the 2042 vehicle types and vehicle numbers formula since launch has been, by any quantifiable measurement, a historic failure. Stop trying to reinvent the wheel. It’s not working.
Also DICE: Here's a change that doesn't appear to have gone through any playtesting and is designed to make the experience unenjoyable, because we've ignored the months of complaints about overpowered helicopters, especially the stealth helicopter we brilliantly added to the game.
*dances off singing You're Welcome*
- 4 years ago@edgecrusherO0 😂🤣💪🏻
- GrizzGolf4 years agoSeasoned Ace
They gotta cut back the number on 64
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