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Only way to "fix" them is to change their specialist "abilities" to something more vehicle centric.
You show me a pilot/tanker that claims to be scared of the mini-gun or the sentry gun and I'll show you a liar.
@Ironhead841 Hot take here, not every engineer needs to be exclusively geared towards vehicles.
This is why I suggested adding explosive protection whilst using Crawford's minigun such that it can fight against Infantry more effectively, making him far more useful in that regard too. Such as how Lis is excellent against vehicles, Crawford could be excellent against infantry.
People should also stop sleeping on the Recoilless, its really good and an excellent skill based weapon but alas, not as good as infinite guided rockets.
- Ironhead8413 years agoHero
Soo, what is an "engineer" then? if not to repair friendly vehicles and eliminate enemy vehicles "class"?
- S3SSioN_SoL3 years agoSeasoned Ace
@Ironhead841 wrote:Soo, what is an "engineer" then? if not to repair friendly vehicles and eliminate enemy vehicles "class"?
By virtue of this logic, Assault shouldn't be allowed to carry C5. What is "assault"? Why are they allowed C5?- 3 years ago
@S3SSioN_SoL I agree with Ironhead here, but also with you. As Engineer, he should have something to do with vehicles as the main purpose of his existence and so his abilities should focus on that. On the other hand, it doesn't have to be the ability to be effective against vehicles or against all vehicles.
His passive for example is good for repairing (nobody use it except in the helicopter), so if his ability would be helpful for friendly vehicles, this could make him meaningful, too. To make the specialists good against infantry makes less sense, for that purpose, we have the assault class. Sure, why does they have C5, can't tell you, but their abilities are focused against infantry.
And I think, not every engineer should has to be useful against every vehicle, we could specialize them even more, that they are better against certain types of vehicles.
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