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juroz's avatar
4 years ago

I dont agree on the path problem with maps

I think the path problem like described  by ea is a real miss. You should have triangles for better tactical play and the flags shouldn’t be in a straight line!!!! The reason you get shot from al sides is because there is to little cover. Good map design are maps like floodzone especially in domination because of the multiple levels and triangle shape flags

5 Replies

  • Agreed @juroz ,

    There are many severe problems with the maps in the BF2042 game environment.

    Though the simple fact if flags are placed in linear fashion is not a problem in itself.  Just think about the great many maps from the past, where the flags were placed pretty much in a straight linear line, but still the maps provided epic ever lasting fun and variation!

    Think about all time classic maps like:  Locker, Metro, Zavod 311, Operation Firestorm and Propaganda! 

  • Having more cover is essential to making vehicle v infantry more balanced and would have the added effect of making inf v inf more fun as well. However the "pathing" shouldn't be about the shape the layout of the flags make but how easy it is to get from one flag to any other. Past BF games did a much better job of using impassable terrain and buildings to funnel players along certain routes that would lead to the creation of a front line in the fight. Very few of the maps in 2042 have these types of obstacles to create corridors of conflict where battles flow back and forth and thus matches turn into a free for all with allies and enemies coming and going from any direction at random.

  • Adamonic's avatar
    Adamonic
    4 years ago

    The problem is the current maps are garbage. So moving objectives to different locations is not going to change that fact.

    It is no coincidence that two of the worst maps are Kaleidoscope and Hourglass, both have nothing then skyscrapers. Even though there is some vertical play, it is completely segregated from one another. 

    Those maps were clearly not made with Conquest or Breakthrough in mind. Even better maps like Manifest feel like they were made more for BR or Hazard Zone than Conquest or Breakthrough, that's why it has a ton of unused map area.

    So unless they actually added more cover, moved physical parts of the map (ie. put stadium in Hourglass in the center of the map), I don't know how much you can really improve much with these current maps.

  • Well, part of the traversal problems and pathing are what you're talking about anyway.

    There are some real bad spots on the map that could use more cover.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    4 years ago

    @AdamonicI totally agree.

    In earlier titles Dice wouldn't make any real changes to maps (like Suez in BF1), only move flags around and that will not really be enough.

    We got some small changes to Aerodrome in BFV, but that was only a few extra assets (some boxes and some trucks), not real changes to the map.

    The maps in 2041 needs major revisions of their layout (almost all the maps does), not just a box or a bush here and there, for the changes to make a real difference.

    Frostbite seems like a really bad engine to work with and I fear this will not happen, instead only some small changes to flag positions. This can perhaps improve the maps, but I doubt it will save the game.

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