Forum Discussion
@DingoKillrRealistically speaking, if its a sunny, day time map, whether it's cloudy or not and there's no honey comb type of webbing on the end of the scope, there's going to be glare regardless.
Dice has always wanted more realism while also taking on more unrealistic things at the same time. In terms of weapons, ballistics, trajectory, etc. EFT is going down that route though. What I don't agree with is glint happening for sniper rifles without a scope like in BF1 with iron sights. That drove me bat * nuts.
I may have exaggerated a little, I agree with the 1HK, it was probably more like 2 or 3HKs since it has been a good 15 years. 3D spotting never bothered me. What bothered me more than anything was lazy squad leaders or commanders. Squad leaders more than anything.
I never understood suppression either because it never seemed to work with support LMGs. You'd get the tags and exp for suppressing but still end up dead to those players thanks to aim assist.
I'm not fussed about snipers. They are a pain, but at least they are not in the flag circle. The counter for a team of snipers is that they don't get to win the game. Perhaps a bit more XP for winning would help focus on the objectives? Larger maps will help as they will find it harder to follow the action. Good coms would help as well for those that like squad play, asking a chopper or jet pilot to take them out. We've all got used to running into the action, perhaps bigger maps will make us remember to check out the terrain before we engage? The reminder above about the commander taking care of snipers in BF2 is on the right lines.
This guy is working hard to clear the way for attack....