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@Echo6Echo wrote:@Psubond I think you missed my point....if I'm on one side of the rise and he's on the other, how does he see me, especially if I can't see him? Prone sitting duck, pretty much, but my point was, he should NOT be able to see me. The kill cam shadow usually confirms it. A vid would explain a lot. Same in a doorway. If I'm on the left side of the door jamb, shooting out towards the right...distance of let's say 50m and I have no view of the "left" side of the field, How can they see me? Again, the kill cam usually shows they had no right seeing me, again, I couldn't see them.
I know there are some concessions, I've played these titles enough to know that this is different than the others. You used to be able to take cover inside of a doorway. I've NEVER had this issue before with any of the others, so I'm baffled. I may take a few vid clips to show what I mean. I'd love to have the other side of the picture. Sometimes if feels like your player model isn't where you think it is...
if they were 50m away you did not get a nameplate from being in close proximity
and i will agree, the player model on your screen isn't always where it is on enemies screen
Yep no name plate. So stand inside of a building near the door, but not be able to see out the door. Stand a bit back from the door (never against the wall, haha) and ADS in and creep right until you start to see more and more of the "left" side of the field. Do this until you see an enemy and engage. No one right of him since you check on your way here...someone to the left of him, that you can't see yet (because you haven't gone far enough to get an angle, can apparently see you as they take you out. On the "killer cam" you see your body behind the wall with the enemy that killed you in an impossible angle. Again, not seeing their side leaves out part of the pic, but see how that's baffling? Not something that's happened in other titles...
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