Forum Discussion
They did that in Tactical Conquest and it didn't really make the game play any different.
The Specialists are one of the biggest problems with this title, so basing any other design decisions on them is probably a bad move anyway.
- 3 years ago
The idea was to address the inability of land heavy vehicles to play their front propulsion role, mainly targeting lis TV guided missiles, assuming a full lis, the tank would never survive their hands
- 3 years ago
@chiakikaihc wrote:The idea was to address the inability of land heavy vehicles to play their front propulsion role, mainly targeting lis TV guided missiles, assuming a full lis, the tank would never survive their hands
Your reasoning is solid but your solution is poor.
Choosing what class and in 2042 what specialist we want is vital to player satisfaction in the main game modes.
The problem with Lis is that it's not just Lis that tanks have to deal with, it's the rampant amount of infantry anti tank firepower that is being carried by a team at any one time.
I was trying to approach B flag on Orbital 64 from the skyscraper side of the map recently and as soon as I drove over the car park I got attacked by several inf with Lis, M5 and Sundance homing grenades.
It was nuts and a Lis finished me off before I had any chance of escaping.
And that was on a 64 player server.
Hopefully class rework will reduce that somewhat.
- 3 years ago@Tank2042Man I have another proposal about liz. liz can step over cover to attack the tank but the tank can't attack him. Can we replace liz's TV guided missile with a handheld Dow missile so that liz has to step over cover to attack the vehicle