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This shows what level design will look like in the future, but so far they are not there yet, with what you think with 1 map a month without bugs.
UE are the pioneers, and they are only at the beginning with this technology, which is already impressive.
This technology will also be adopted by all other engines eventually, so we will simply see where this leads.
- cso77773 years agoSeasoned Ace
Dice and others (Bioware) have said that Frostbite is very hard to use for development, and it requires a lot of deep knowledge of the engine.
At the moment Dice have a big problem with producing content. We need at least 2 new maps each season and it would be nice if Dice would be able to adjust existing maps in a shorter time. In older titles, any meaningful adjustments to existing maps were not done, because it would take way too much time (Suez in BF1 is a good example). Adjusting lighting in BF1 was very time-consuming as well.
Dice needs to make better tools, that help them with lighting and other "tasks". We don't know if they are doing this, but the amount of content in 2042, indicates that they haven't.
Also, BFV and 2042 have shown that Dice has no idea about good game-design and quality, they should perhaps spend all their resources on improving Frostbite instead and leave the games to other, more competent people.
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