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@NazT55
It is really hard to believe how little Dice themselves now understand what are the basic elements of such a core feature like squad management are.
Incompetent figures almost finished off the game. They have learned the topic of team building and can lead everything in the world. True, not for long. Until the next project they lead fails.
DICE, there are two things which are crucial to squad management. Please look at your older titles for reference.
1. Mutiny feature. If the squad leader is not setting orders and a squad member has requested orders multiple times, then promote the requesting squad member to leader.
2. Ability for squad leader to kick a player from the squad.
These abilities were present in all previous BF titles (Although #1 was initially missing from BFV and later added). Its mind-boggling how development doesn't seem to understand the importance of these features to PTFO squad play with randoms. No one is going to be able to "teach" other squad members on the fly. We don't have the right tools in this type of game to educate. It's very fast paced and most people are not in voice communication.
The player who was kicked can easily join another squad or play solo. It doesn't hurt them. It doesn't reduce their score/XP, it doesn't prevent them from continuing to play exactly as they had been before they were removed from the squad. If they wanted to remain with one of the other players in that squad they can create their own.
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