Forum Discussion
@ElliotLH wrote:I get why they haven't included a kick feature...
If that is the case, then maybe enlighten us?
Because the reasons given by Dice are stupid and demonstrably wrong, but maybe you could come up with a reason why this is a good thing?
The official reason given was 'it should promote PTFO' when in fact it does the opposite.
@ForumUser wrote:
@ElliotLH wrote:
I get why they haven't included a kick feature...
If that is the case, then maybe enlighten us?
Because the reasons given by Dice are stupid and demonstrably wrong, but maybe you could come up with a reason why this is a good thing?
The official reason given was 'it should promote PTFO' when in fact it does the opposite.
It's already been mentioned by others: kicking isn't inclusive.
- 3 years ago
@ElliotLH wrote:It's already been mentioned by others: kicking isn't inclusive.
That I would say is the whole point.
The squad leader has to be able to decide who is included. If you are excluded (aka kicked), then it is not because of your skin color or because you are gay (or whatever being ' inclusive' would be about) but because you are either sniping from the edge of the map, yelling 'request order' every 5 seconds or obviously do not want to play with the squad but maybe prefer to sit in a vehicle close to your base while we other 3 try to capture a flag near the enemy base for 10 minutes.
So yes, not caring about 'inclusiveness' but being able to open a place in the squad for someone who WANTS to PTFO with us is precisely the point here.
- xVulture3 years agoSeasoned Veteran
Was there mention of being able to lock your squad? This could be a solution to not being able to kick, maybe?
- ElliotLH3 years agoHero+
@ForumUser wrote:
@ElliotLH wrote:
It's already been mentioned by others: kicking isn't inclusive.
That I would say is the whole point.
The squad leader has to be able to decide who is included. If you are excluded (aka kicked), then it is not because of your skin color or because you are gay (or whatever being ' inclusive' would be about) but because you are either sniping from the edge of the map, yelling 'request order' every 5 seconds or obviously do not want to play with the squad but maybe prefer to sit in a vehicle close to your base while we other 3 try to capture a flag near the enemy base for 10 minutes.
So yes, not caring about 'inclusiveness' but being able to open a place in the squad for someone who WANTS to PTFO with us is precisely the point here.
You do realise that I don't disagree?
- 3 years ago@ElliotLH
Sorry, I did not. You wrote:
"I get why they haven't included a kick feature",
and therefore I assumed you know their reason. But after I asked what this reason might be -- after nobody else here seemed to have know one -- you replied that 'kicking is not inclusive' and for that reason I concluded that you thought that 'being inclusive' must have been the reason for preventing us from having this basic tool for squad management.
Whatever. We will use the 'Create new squad' workaround. No real big problem for us and this achieves basically the same thing, but might in the end be actually WORSE for the person left alone in the squad. If you kick someone, Dice could even decide to automatically collect all kicked players in their own squads. If you just leave them in the previous squad, they will be on their own. Which is most likely what they deserve anyway 😉 - ElliotLH3 years agoHero+
@ForumUser wrote:
@ElliotLH
Sorry, I did not. You wrote:
"I get why they haven't included a kick feature",
and therefore I assumed you know their reason. But after I asked what this reason might be -- after nobody else here seemed to have know one -- you replied that 'kicking is not inclusive' and for that reason I concluded that you thought that 'being inclusive' must have been the reason for preventing us from having this basic tool for squad management.
Whatever. We will use the 'Create new squad' workaround. No real big problem for us and this achieves basically the same thing, but might in the end be actually WORSE for the person left alone in the squad. If you kick someone, Dice could even decide to automatically collect all kicked players in their own squads. If you just leave them in the previous squad, they will be on their own. Which is most likely what they deserve anyway 😉Cool, that's why I was asking as I figured I wasn't being clear. Basically while I understand their reasoning, mostly based on the screenshot, I don't actually agree with a kick feature not being implemented. It never hurt my feelings when I've been kicked in the past and I assume that most people would do what I used to do if it happened - carrying on in a different squad or solo.
- DaveTheBrave_USA3 years agoSeasoned Ace
@ElliotLHThat's exactly Dice's reason. It's so woke and stupid. You don't keep the rotten apples in the same bushel. They'll rot the whole bushel. This is the only way that maybe some prone 2 objs back sniper or tank hog staying back at the base learns that that dog won't hunt!
- DigitalHype3 years agoSeasoned Ace
Not being able to kick, punishes those who PTFO and rewards those who do not. Plain and simple.
- 3 years agoSo basically everyone agrees that its a good thing and should be implemented.
To be precise: everyone EXCEPT Dice. And even that is for sure not correct as there are some developers at Dice that acutally play the game and most certainly would also like to have this feature available.
This kind of reminds me of the discussion about the scoreboard (if anyone still remembers -- it was also Dice that thought it would be acceptable to leave that out).
It really boggles my mind why they don't listen to the community even though they CONSTANTLY state that they would. - 3 years ago
WOW -- just watched this: https://www.youtube.com/watch?v=-wGfvfU2niE
I would say we should definitely stop talking about kick/ban before getting removed from the forum as well.😮
- Anarchiesx3 years agoRising Veteran
They are right to not implement the kick/ban feature. It has been abused in the past and it will be again, especially with this community at maximum toxicity levels. I recall being kicked from squads for no reason whatsoever, most likely because they were making room for other friends coming online. If they want to do that, they should just create a brand new squad instead of kicking me and having me forced to go through squad management to join a new one.
I don't see any reason for outrage over this decision. If you don't like one person on your squad, then just don't play with them or go to a new squad.
- 3 years ago@Anarchiesx
So, you would be OK with being placed in another squad if you are kicked from one? And you agree that it would be better -- as you are by then again in a full squad -- instead of being left alone in the old squad?
Good, then you agree that having a kick option is better. - Anarchiesx3 years agoRising Veteran@ForumUser No, because toxic players like you can still kick for no reason. Why can't you just create/move to a new squad if you don't like your current one? It's not rocket science. No one is forcing you to continue playing with someone you don't want in your squad.
- X-Sunslayer-X3 years agoSeasoned Ace@Anarchiesx that will not "fix" the "toxic players" problem. instead of removing an unproductive player from my squad that might even be three pre-mates, they will just infinitely create new squads until said unproductive players are left alone or the UI runs out of Squad slots (because i am sure there is a cap as to how many squads can be created). so now we will have them alone in their original squad. in fact we are not fixing anything we are just adding one more step to the same process that has been ongoing....
- 3 years ago@Anarchiesx
You obviously did not read my reply. Or you lack basic understanding in logic.
Maybe one more attempt:
Say you have these options:
option 1) getting kicked from my squad because the 4th clan mate joins and and I want to play with him. So I kick you -- usually I also type in chat: "sorry, making room for clan mate" -- and you are placed in some other squad and can continue playing
option 2) there is no kick function, so we other 3 leave you alone in the old squad and create a new squad to play together.
For option 2 it MIGHT come to pass that during the rest of the round your squad will receive new players in case they join the server AND your squad is the only one that has space. Otherwise you would also have to actively look for a new squad and join this one. So basically you and 3 of us would have to do the clicking while in case of option 1 only one of us has to kick you (read 'relocate you to another squad').
What option do you prefer? If it's honestly option 2, I REALLY want to know why. 😉 - imptown3 years agoNew Vanguard
@Anarchiesx A simple understanding of human nature lets me know that the kick/ban feature will be abused. Even reading some comments on this board tells me that.
It's just a matter of numbers.
While I really don't know the exact reason DICE is choosing not to implement it, players, for now, are being protected from toxic and capricious kick/ban activity.
Is it a big deal? I guess it depends on the person or maybe even if you're the kicker or kickee.
- Ironhead8413 years agoHero
I see some serious gaslighting in this thread but have yet to see a valid argument AGAINST having a kick/ban/lock ability, these fundamental tools are needed to "manage" a squad.
What is being proposed is not "Squad Management" it's just an XP boost for following squad orders that's it, nothing more, nothing less but it definitely IS NOT "Squad Management."
If the reason these tools are being excluded is simply because some gooey-soft players feelings need to be spared, the state of on-line gaming has really turned into something hasn't it?
- UP_Hawxxeye3 years agoLegend
@Ironhead841It does not take a great detective to deduce that it was the same reasoning that denied us a proper scoreboard and AllChat for months.
It seems like the forces that sabotaged 2042 by striping it from iconic BF functionality are still fighting for dominance in the backstage.If DICE is concerned about who is hurting them, they need to first look within instead of without.
- RayD_O13 years agoHero@Ironhead841
100% agree, you sum it up perfectly. - 3 years ago
It's super sad that there is no kick option and no auto-demote when a squad leader doesn't set orders. DICE why do you keep dropping the ball on these things? We had a perfect system and you keep trying to reinvent the wheel. You have to stop this.
Allow us to kick players from the squad, allow leaders who don't set orders to get demoted. Stop trying to change the working formula.
Just stop it DICE. STOP. - DigitalHype3 years agoSeasoned Ace
I can see by some of the responses in this thread where people have an irrational response to being "kicked". They are governed by their emotions and it "feels bad" to them. In my opinion, these individuals are taking it as a personal offense when they shouldn't. To be fair, they probably can't control it.
Being kicked form the squad doesn't matter. You are still in the game, and can continue to play exactly the way you played before. And you can even join another squad. This isn't a friend group. These are random people out of thousands playing. You will probably never encounter them in real life. They have no impact on you whatsoever.
I guess DICE is worried about the negative emotions. I think DICE should not cater to this. It isn't helping and only making this sensitivity worse.
- UP_Hawxxeye3 years agoLegend@DigitalHype
Negative emotions will happen no matter what.
But with kicks it will only be the troublemakers who will have them instead of their victims. - 3 years ago
If it were really about preventing 'negative emotions' then Dice is not considering the negative emotions evoked on our end -- the PTFO players that want to be able to play together. If we kick some other player that will be automatically be assigned to another squad, then these players might not even realize they have been kicked. So no negative emotions to prevent on their end.
But for 3 of us we all have to 'suffer' a lot of negative emotions when we have to first create a new squad, then all join this squad (I hope it's at least an easy process of just clicking the names in the EA app or the online player list and say 'join squad of friend' instead of having to hunt through many squads to find the one the others are in.
And then there is the negative emotion of the player we left alone in her squad. So, 4x negative emotions without kick vs basically none if we can relocate players out of our squad and into any other that has free space.PS: now that I think about it -- and also from what is evident from the backlash Dice received now -- it seems to me that the decision to NOT include a kick feature as describe above is PRECISELY done with the aim of causing as many negative emotions from the player base towards Dice. The same can be said about the initial decisions to NOT have all chat or to NOT have a proper scoreboard. Honestly, it seems to be intentional to cause as many negative emotions on our end. I cannot come up with any other reasonable explanation that would make sense (to me -- I am open to read one, either by any of you or even by any CM).
- AOD_CapStar3623 years agoSeasoned Ace
DICE has become disillusioned with reality and the very term PTFO .
A squad gets together to PTFO, and when you have a rogue element ruining that PTFO, a Squad Leader should have the right to remove that individual from the squad and bring in another player who will stick to the PTFO Core and work with his Squad.
this entirely asinine realm of fictitious definitions DICE continually creates just causes even more backlash. Almost to the point I think its being done with intent. - DigitalHype3 years agoSeasoned Ace
@AOD_CapStar362Exactly. This does nothing to help with PTFO. All it will do is encourage more uncooperative players to not PTFO. This bad decision puts the burden on the players who are PTFO. Since it requires them (not the uncooperative player) to dissassemble an otherwise functional squad and hope to somehow reform another one.
Straatford writes "...but for Battlefield 2042 we feel it does not promote healthy PTFO beahvior if you just kick or ban folks from your squad ..."
Then I would really like him or anyone at DICE to explain why this feature was in all previous Battlefield titles, and why the overall squad play with random players, in prior titles, was better. What is it that DICE feels is special about BF2042 that causes the kick feature to hinder PTFO?
I do not buy this explanation. I belive this decision was made because someone at EA/DICE feels that new players getting kicked might hurt player retention. And they consider it worth the risk of not giving veteran players what they need vs. what they perceived as a threat to player numbers.
- UP_Hawxxeye3 years agoLegend
@AOD_CapStar362 wrote:DICE has become disillusioned with reality and the very term PTFO .
A squad gets together to PTFO, and when you have a rogue element ruining that PTFO, a Squad Leader should have the right to remove that individual from the squad and bring in another player who will stick to the PTFO Core and work with his Squad.
this entirely asinine realm of fictitious definitions DICE continually creates just causes even more backlash. Almost to the point I think its being done with intent.Hence my post above about how it feels like someone is actually sabotaging from within/above.
Between poorly thought and poorly justified decisions and highly questionable totalitarian behavior towards some content creators.
In any case. I hope that they will see reason like they saw with AllChat.
I want this game to succeed even if it does so late. It worked with BF4
Battlefield is a war game and a squad is a military division with a leader. If a member is insubordinate it is the normal thing to dismiss them to restore order and discipline. Kicking is a necessary part of squad management even if I avoid doing it if I can.
It makes no sense that the squatter is the one who gets to stay while the more serious players have to migrate to a new squad
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