Improving Interaction Bindings on Controller
I have the interact button as L3 for easy quick revives while also using L3 for ping/commorose out of the convenience of not having to take my thumbs off of the sticks.
My issue is that when i try to open and close a door i can’t because doors require me to ‘hold to interact’ which is interfered by my comm rose binding having the same ‘hold’ function.
This could simply be fixed by separating the revive interaction from its universal interact binding into its own category binding.
Revive Interaction:
Interaction:
If that is not an option there is another work around. Allowing the Interaction binding to have its own separate toggle option from revive toggle.
This would allow me to still keep the same bindings while giving me the ability to now open and close doors at the click of a button rather than having to hold L3 down thus eliminating the interference.