Incompetence at its Highest: BF 2042's Gunplay/Balancing
EA and Dice made many mistakes with BF2042, and while many of them have been fixed, the worst ones, the problems that are not bugs - but so called "decisions" have not been fixed.
Out of these decisions/problems I find BF 2042's Weapon balancing to be the most egregious, but yet FAR too few people talk about it.
Map design is one of the things people have complained most about 2042, asserting that they needed more cover. But problems with Gunplay and map design can influence each other. BF2042 has such a high TTK that if you pressed z the instant you got hit first with some of the AR's (I am on PC), you would quite literally be dead before you hit the ground. Think about that. You have no chance of reacting at all. What about if you are peeking right next to a wall? 2042 has no gun leaning (maybe they added it - I haven't seen it), so you MUST full body peek a corner. Another problem then occurs - the walking speed is so slow you cannot get back to cover!
One of the things that BF has a problem with and always will have a problem with is campers. DICE tells the players to "play objectives" in the starter content of the game (everyone sees it) but many players still want to snipe or do other things while avoiding combat and making the game potentially worse for other players. Why would they want to play objectives if they have no chance to move around? This movement-speed to TTK ratio problem also contributes to the problem of getting to the objective, which coupled with OP vehicles, grenades, and the sph can be a problem if you need to avoid explosives or people beaming you from 10mi away with an AR.
Another thing people complain about is vehicles and how they are so hard to take down, especially because you often need multiple teammates playing engineer class to help you. The problem here is ALSO balancing! The only specialists that serve any purpose are McKay and Falk (Dozer can get you kills but is almost like cheating- did they really even think that through??), so playing Engineer class essentially punishes you, when you just want to help your team. BFV did this great, by providing an incentive to help your team by putting AT gear with weapons that people actually found desirable.
The biggest problem I have with 2042's balancing and gunplay is just how different all of the gun's TTK's are. Range serves no purpose as they can all beam across the map no problem, but some of the weapons are so Overpowered they make the word "Meta" inadequate. For starters, the SFAR-M GL's insane headshot multiplier means it can two shot at a range before you can react and The AC42 dominates at all ranges even though it is OP. The M5, even though it is a starter weapon, has little to no recoil and kills as fast as the SFAR-M GL, maybe faster. ALL of these weapons have been in-game since launch but yet DICE/EA have still not made any change to them, even though there are multiple popular YouTube videos sharing how OP they are. And don't think these weapons are the only ones - No! With each new release of weapons, the TTK has gotten higher on guns overall! The most ridiculous, OP, Brainless weapons are the RM68 and the AC-9. Both kill insanely fast, especially the RM68, even out of the expected ranges for their weapon's "categories." I feel like there must be some sort of competition between the developers in teams where they try to make the most OP weapon! Don't even get me started on the sidearm shotgun, too! Why?? Who thought that was a good Idea?????
All of these problems all stem from a bad TTK/Running Speed ratio and 2042's notoriously bad Net code and hit registration make them worse.
In conclusion, to make 2042 at least semi decent we need:
> Longer TTK
>Faster movement speeds, especially strafing and proning/unproning
>Weapons with a more "standard" ttk unless they have disadvantages to balance with, so that None of them Stand Out particularly as better than the other. What gun you choose should never determine whether you won or lost a gunfight unless it is because of range. Skill should always be the determining factor.
>Bullet spread implemented to balance weapons at particular ranges and help make weapons harder to use by forcing players to burst fire.
EDIT: Quick Amendment Here: discussion with the BF community has led me to reevaluate some of things I said here. 2042's ttk is fine, the problem is the TTD (time to death). Make that closer to the TTK, and your golden in terms of overall ttk/ttd.
@Ibeleive104
I think most of the issue is Hit Registration. The one bullet kill. I don't think messing with TTK/TTD until its fixed is going to help.Have you tried cross play off and see if it improves?