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Lady_One
2 years agoNew Ace
@Kruela_Anvil A change like this was pretty necessary as jets could bounce around at full speed taking minimal damage when hitting various objects, I think including buildings on Hourglass. Sadly it seems the change is probably only surface-level and might not really fix that, and has made other collisions worse...
- RanzigeRidder22 years agoLegend
@Lady_One Nothing has changed with regards to that.
This afternoon on Renewal I witnessed one jet being chased by another. First jet crashes into the ground, the chaser followed the same trajectory but with a different outcome. I captured a clip of it
https://x.com/ranzigeridder/status/1771300628129563017?s=46&t=N-7qVXRNQ-4os8dk_OK1Sw
- ATFGunr2 years agoLegend@RanzigeRidder2 Lol too funny! It sums up the game so well too, one thing we can all agree on is it’s inconsistent like heck.
- MADMAC50K2 years agoSeasoned Ace@RanzigeRidder2 if anything - the second jet hit the ground harder too lol - ridiculous!
- RanzigeRidder22 years agoLegend@MADMAC50K #onlyinbattlefield 😉😂
- 2 years ago
According to patch notes season 7, only pondhawks and transport helo are concerned.
- UP_LordPlumber2 years agoSeasoned Ace@Lady_One But I didn't do anything. Here are a few clips of 7.0 patch, tells you a lot about collision physics in this game.
https://youtu.be/Vq3-xW3I9dk?si=UnAayD0Oohi4JidL
I can also upload a polar opposite. Especially the pondhawk. Currently, the damage it takes is so ridiculous, that it often explodes when touching the ground after I call it in.- Man_iLoveFishing2 years agoSeasoned Ace@UP_LordPlumber the thing is, these are not gone. Same goes for bird, going in high velocity, it dosnt register often. But now when you touch something slowly, kapish.
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